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- IMAGINE archive: collected off of imagine@ATHENA.MIT.EDU
-
- ARCHIVE XXI (PART C)
- Apr. 10 '92 - May 15 '92
-
- If you have questions or problems with this file, email Marvin Landis
- at marvinl@amber.rc.arizona.edu
-
- note: each message seperated by a '##'
-
- &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
-
-
- Subject: Enforcer hits w/Trace in 2.0
- Date: Fri, 10 Apr 1992 02:07:39 -0600
- From: HURTT CHRISTOPHER MICHAEL <hurtt@tramp.colorado.edu>
-
- I've been working on a particular animation in Imagine for a week
- now and have rendered it in both scanline and trace. However on my lastest batc
- h
- Imagine has been crashing and crashing HARD. I ran enforcer & just Imagine from
- a reboot. During the palette pass before hitting 50% Imagine makes Enforcer go
- nuts. I have had up to this point 0 problems with 2.0, but this problem is very
- consistent. If I render the same frame in scanline however,it works without
- a hitch.
- I remember some time back a few people where having problems rendering
- anims because Imagine wouldn't give back all the RAM when it finished a frame.
- I wonder if this a similar problem for I was able to render 14 of 45 before
- having this happen. But then, I cannot get it to render frame 15 in trace for
- anything. So perhaps it is a problem just with that frame.
- A little info on the scene: 3 lightsources, all cast shadows, a global
- brushmap, a "normal" amount of polygons, & brick texture with fully transparent
- mortor. (736x482) HAM. A sample from enforcer also follows:
-
- Program Counter (approximate)= 11CEB1E Fault address =42000000
- User stack pointer = 1168E84 DOS process address = 1168230
- Data: 0101C9C0 FFFEC78A 0242E220 00000008 00000000 00000000 00000000 00000000
- Addr: 0102A060 42000000 011B442C 01264C24 011AE8BE 01168F38 011B4444 00002E94
- Stck: 00000000 00000000 00000000 00000000 01035FE0 01248428 011B4444 011CE188
- WRITE-WORD (---)(-)(-) SR=0004 SSW=0729 Write Data= 42000000 ( )
- Process Name: ImagineFP
-
- I post this mainly for your own information. I'll also contact Impulse
- about it once I think I have it narrowed down some more. For now, I guess I'll
- just change my scene around until it renders without dying again. Perhaps in
- 24-bit rather than HAM?
-
- Chris
-
- ##
-
- Subject: Re: Flashing anims
- Date: Fri, 10 Apr 92 10:29:58 -0400
- From: "Michael B. Comet" <mbc@po.cwru.edu>
-
- >Hi, I just completed an anim with Imagine in anim format. When I try to
- >display the animimation I get a really strange flash when the animation
- >loops. I looked at the individual pictures and I don't have that problem.
- >Please help.
- >
- >Joe Cotellese
- >
- >
-
- Sounds like you selected "NO" for make a looping anim? If you
- select no for this, then you will get this wierd palette flash at the
- end of the loop. Select "YES" for create a looping anim, and everything
- should be fine.
-
- Mike C.
- mbc@po.CWRU.Edu
-
- ##
-
- Subject: Re: Enforcer hits w/Trace in 2.0
- Date: Fri, 10 Apr 92 8:34:49 MDT
- From: Steve Koren <koren%hpmoria.fc.hp.com%hpfcla.fc.hp.com@hpfcla.fc.hp
- ***.com>
-
- > Imagine has been crashing and crashing HARD.
-
- > I remember some time back a few people where having problems rendering
- > anims because Imagine wouldn't give back all the RAM when it finished a frame
- .
-
- I was one of the ones having this problem. It has not, as far as I can
- tell, been fixed in 2.0. Also, Imagine 2.0 crashes on my system with a
- frequency which makes it unusable. (About 2 times out of 3, it crashes
- immediately upon startup, and it crashes during rendering for the few
- times that it does start up correctly. It does this even if I boot
- from a "raw" AmigaDos 2.04 disk with nothing else running.)
-
- I have become quite disillusioned with the quality of the Imagine
- software and the unprofessionalism of the documentation and the Impulse
- newsletters. Imagine has a lot of potential, and it is possible to
- get good results from it, but there are so many problems that it is
- not worth my time to do so.
-
- The gross grammatical and spelling errors in their newsletters reek
- of unprofessionalism. It is almost as if they didn't care about the
- impression this gives of their company. When I read the Impulse
- newsletters, I am reminded of the quality of writing that I have
- seen grade school students produce. It's not simply "imformal";
- it is bordering on illiterate.
-
- - steve
-
- ##
-
- Subject: Re: Offer for club members/developers
- Date: Fri, 10 Apr 1992 15:33:30 GMT
- From: Stephen Menzies <menzies@cam.org>
-
- menzies@CAM.ORG (Stephen Menzies) writes:
-
- >[stuff regarding the RCS offer deleted]
-
- >With regards to whether or not this mailing list qualifies as a User
- >Group, I don't know, but my *guess* is that it would. This mailing list
- >does have a list of members (for starts).
-
- >The deadline for this offer is May31,1992
-
- I did a call the RCS regarding whether or not the RCS offer applied
- to mailing lists (ie: imagine, dctv, lightwave..). Their answer is
- yes, providing that a membership list exists or is maintained, the
- member can prove his/her membership, and that the member is a US
- resident (at this time anyway).
-
- If you have any concerns or questions regarding the possibility of a
- similar and future offer being made to those outside the US, please
- call RCS directly:
- Tel#(514)871-4924
- Fax#(514)871-4926
-
-
- >-stephen
- >--
- >Stephen Menzies
- >#Internet: menzies@CAM.ORG
- >#Fidonet : Stephen Menzies @ 1:167/265
- --
- Stephen Menzies
- #Internet: menzies@CAM.ORG
- #Fidonet : Stephen Menzies @ 1:167/265
-
- ##
-
- Subject: Re: Enforcer hits w/Trace in 2.0
- Date: Fri, 10 Apr 1992 11:33:41 -0400
- From: Greg Jones <jonesjg@dg-rtp.dg.com>
-
- =I was one of the ones having this problem. It has not, as far as I can
- =tell, been fixed in 2.0. Also, Imagine 2.0 crashes on my system with a
- =frequency which makes it unusable. (About 2 times out of 3, it crashes
- =immediately upon startup, and it crashes during rendering for the few
- =times that it does start up correctly. It does this even if I boot
- =from a "raw" AmigaDos 2.04 disk with nothing else running.)
- =
-
- Perhaps the problem isn't in Imagine. For years my Amiga 2000 system
- would crash on DPaintIII about 1 of out 5 startups. No other application
- appeared to have this problem. Finally, I determined that the RAM board
- in my system was causing the problem. The moral to this story, don't
- be so quick to blame the software, there may be a hidden hardware
- problem that the instruction sequence in your application triggers.
-
- I'm sure if the software was so broken that it crashed 2 out of 3 times
- on startup this list would be in a constant uproar.
-
- Greg Jones
- jonesjg@dg-rtp.dg.com
-
- ##
-
- Subject: Re: Enforcer hits w/Trace in 2.0
- Date: Fri, 10 Apr 92 10:10:56 MDT
- From: Steve Koren <koren%hpmoria.fc.hp.com%hpfcla.fc.hp.com@hpfcla.fc.hp
- ***.com>
-
- > appeared to have this problem. Finally, I determined that the RAM board
- > in my system was causing the problem. The moral to this story, don't
-
- I have run several memory checks, and everything is OK. I do have a
- 68040, and Imagine seems to have troubles with that. If I turn off
- the copyback cache, Imagine works OK. With copyback cache on, it
- crashes a lot. Other software works right in either case.
-
- > I'm sure if the software was so broken that it crashed 2 out of 3 times
- > on startup this list would be in a constant uproar.
-
- If it happened on every system, yes. I think it's specific to 68040s,
- or to some combination of things on my system. At any rate, it's
- annoying.
-
- - steve
-
- ##
-
- Subject: Fun Geometry Question!
- Date: Fri, 10 Apr 92 12:55:10 -0500
- From: Elizabeth E Sack <sacke@ecn.purdue.edu>
-
- Okay Imagineers (is that like Mousekateers ?),
- It's time to strap on your 3D thinking caps and figure this out.
-
- (these questions are taken from Arthur C Clarke's 'The Ghost of the Grand
- Banks')
-
-
- 1) You have two tetrahedrons (4 sided pyramid, all sides are equilateral
- triangles). If you put these together, face to face, how many faces
- will the resulting geometric solid have?
-
- 2) You have one tetrahedron and one pu pyramid (5 sides, square base,
- the 4 traingular sides are the same size equilateral triangle as a
- side on the tetrahedron). If you put these together, triangular face
- to triangular face, how many sides does the resulting geometric solid
- have?
-
-
- I'll post the answers on Monday.
-
- Jeff Hanna
- Studio J Video Productions
-
- InterNet: sacke@gn.ecn.purdue.edu
- GEnie: J.HANNA5
-
- ##
-
- Subject: Re: Enforcer hits w/Trace in 2.0
- Date: Fri, 10 Apr 92 12:28:44 PDT
- From: "R. L. Zarling" <rayz@ceti.csustan.edu>
-
- >From jonesjg@dg-rtp.dg.com Fri Apr 10 08:37:13 1992
- >
- >I'm sure if the software was so broken that it crashed 2 out of 3 times
- >on startup this list would be in a constant uproar.
-
- Maybe if it were *that* broke, we would be. But there can be no doubt,
- to anyone who's followed this list for any length of time, that imagine
- (and Silver before it) have always been quite buggy; the interface is
- unnecessarily unintuitive; many things don't work the way one would
- expect; and of course the manual has always contributed more to the
- problem than the solution.
-
- From a professional standpoint, imagine is poorly programmed. From
- any standpoint, it is embarassingly poorly documented. Support from
- Impulse insults (literally) my intelligence. Much of this it seems to
- me would cost little or nothing to correct: just develop a little more
- professional attitude and respect for the Users.
-
- It's too bad that this is still the best program of its kind on the
- Amiga.
-
- --Ray Zarling
- Professor of Computer Science
- Calif. State Univ. Stanislaus
- rayz@csustan.edu
-
- ##
-
- Subject: RE: Enforcer hits w/Trace in 2.0 - Impulse flame
- Date: Fri, 10 Apr 92 14:42:43 PDT
- From: a-spack@microsoft.com
-
- In addition to what Steve Koren and Ray Zarling wrote, I have another
- consideration.
-
- It would appear that Impulse is betting on Imagine for the PC to really
- make them successful. Unfortunately with the attitude we have all come to
- expect from Impulse, they will probably fail. I suspect users in PC land
- won't be so accepting of Imagine's (Impulse's) faults. Seriously, how many
- apps in PC land (or any other platform) are considered the yardstick, yet
- are as buggy and poorly documented and supported as Imagine?
-
- The implication for us Amiga people, is that such a foundering could
- eliminate Impulse entirely. Has anyone ever suggested to Mike Halvorson
- that he should subscribe to this list? Sheesh, if he really wants to make
- more money, make happy customers. Obviously, he (they) are not doing this.
-
- - Scott
-
- ##
-
- Subject: Anim -> back to pics
- Date: Sun, 12 Apr 1992 21:48:35 -0600
- From: HURTT CHRISTOPHER MICHAEL <hurtt@tramp.colorado.edu>
-
- Ack! I've recently finished an anim in Overscan HiRes. And of course it
- 's
- too s-s-s-slow. Unfortunatly due to my ever diminishing HD space I had Imagine
- build the animation, rather than just rendering the frames and building it myse
- lf.
- Is there anyway I can rip the individual frames back out of the animation besid
- es
- using Dpaint? The anim is 2.6megs (90 frames) and I seriouslly doubt if I strip
- ped
- my 6meg system to the bone I could load up the whole anim.
- What would be great is if someone had a CLI util that would rip a speci
- fied
- frame out of an animation. Then I could write an Arexx program to rip out the f
- rames
- , pop 'em thru ADPro to scale them down, and rebuild the anim.
-
- Anyone know of such a life-saver or have any other ideas? Thanks!
-
- Chris
-
- ##
-
- Subject: Re: Anim -> back to pics
- Date: Mon, 13 Apr 92 12:44:37 MDT
- From: HURTT CHRISTOPHER MICHAEL <hurtt@tramp.colorado.edu>
-
- Sorry about the horrible formatting on that last message. I spent a few
- hours scouring the local BBSs and came across and program that will rip out
- individual frames! It's called ATI (Anim to IFF) and though fairly old, works
- like a champ under 2.04. It runs on WB and requires you enter input for each
- frame you want out. So, it didn't really help my case out.
- What did save me was SplitANIM bundled with ANIMBuild and CombineANIM.
- I was able to split the 2.6meg into 2 1.3meg anims and load them into Dpaint.
-
- Moral(?): buy a bigger HD so you can always render every frame! :)
-
- Chris
-
- ps- if anyone wants I'll put ATI on hubcap
-
- ##
-
- Subject: IMPORTANT (forwarded) RCS message
- Date: Tue, 14 Apr 1992 01:17:57 GMT
- From: Stephen Menzies <menzies@cam.org>
-
- Message#1 is forwarded message direct from RCS to ALL present owners
- of their Fusion40 board.
-
- Message#2 is a forwarded message direct from RCS regarding the US
- special offer and method of payment.
-
- --------------------start of forwarded message#1------------------
-
- Anyone with a Fusion40 who's socket U37 contains a lattice:
- "GAL22V10-15LP" and is experiencing *any* problems at boot, random
- crashes and very unstable operation with *6.2* motherboards, please
- notify RCS immediately at:
-
- Voice# 514-871-4924
- Fax# 514-871-4926
-
- This problem has been solved. The offending part needs to be changed.
- RCS will ship the new part immediately!
-
- Note that this message concerns all Fusion40 users with 6.2 motherboards
- *everywhere*.
-
- Thankyou for your patience.
-
- -RCS Management.
- -------------------------forwarded message#2--------------------
-
- The following is in regards to the announced RCS Management Special
- Offer to United States (only) Amiga club members and developers.
-
- RCS Management *DOES* accept personal checks as payment. However the
- the order cannot be shipped until the check has been cleared. This check
- clearing time will be between 3-4 weeks. RCS is not responsible for
- this delay. This *is* the time required for a US bank to clear a check.
-
-
- RCS Management does NOT have a policy to deal with credit cards do to
- fact that RCS is not a dealer and generally does sell directly to the
- public. In otherwords, RCS is not set up to accept credit card payments.
- As this is a limited time offer, RCS will not be setting-up to deal
- with credit card payments at this time. RCS apologizes for any
- inconvienience this may cause.
-
- -RCS Management
-
- ----------------------end of all forwarded messages-----------------
-
-
- The 3-4weeks required for a US check to pass is not an exaggeration. Last
- October I brought back a check from Texas and it took the full 4 weeks
- to pass.
-
-
- -stephen
- --
- Stephen Menzies
- #Internet: menzies@CAM.ORG
- #Fidonet : Stephen Menzies @ 1:167/265
-
- ##
-
- Subject: RCS Offer
- Date: Tue, 14 Apr 92 13:24:59 -0400
- From: Brian Bishop <brian@grebyn.com>
-
- I called up RCS to get more info on the Fusion-40 offer. Basically he
- confirmed that their notion of a usergroup is flexible enough to make our
- mailing list eligible, as long as we can send them the name & number of the
- leader of the list. So, Steve, is it OK if you start getting 100 phone calls
- from Canada?
-
- Also, shipping is $50 overnight, $10 by ground. He said they don't have a
- backlog of orders yet, but they did toward the end of a promotion they did
- in Canada, hence the 3-5 week worst case figure. They include three math
- libraries with the package: their original, CBM's, and a third that works
- "5-20% better" with Lattice-compiled executables. The board can hold up to
- 32 meg, and you can populate as much of it as you want at $175/4 meg.
-
-
- Can someone who has one of these things comment on them???
-
-
- Brian
-
- ##
-
- Subject: Fusion 040 answers
- Date: Tue, 14 Apr 92 13:28:02 -0400
- From: Joe Kiniry <kiniry@gauss.math.fsu.edu>
-
- >Robert J. Jones says...
-
- >The $995 price offer on the Fusion40 card is very appealing. When I told a
- >friend of mine who had just purchased the Progressive Peripherals 040 card
- >for $1895 he was a little surprised. But he did have a couple of questions
- >(based on his knowledge of the Progressive Peripherals product)
- >about the card that perhaps a Fusion40 owner could answer:
- >
- > 1. Does the F40 card use an interleaved memory architecture
- > for speed? (to support Burst mode)
-
- Yes, it has interleaved memory. (Supports burst mode fine.)
-
- > 2. Is the memory on the card autoconfigurable? Or is a portion of
- > it autoconfigured and a portion out of the normal memory space?
-
- Memory is _not_ autoconfig, it is outside of 'normal' memory space.
-
- > 3. In 68000 mode do you keep the autoconfigured memory or does it
- > all disappear?
-
- It all disappears.
-
- > 4. Are Commodore Math libraries supplied with the board? Early
- > product news indicated that Fusion was using the Motorola libraries
- > rather than waiting for the Commordore software. (Does this make
- > a real difference?)
-
- I don't know which libraries are in use, but I don't think it really matters.
- RCS is releasing their own math libraries RSN (for a price) which are reported
- to _significantly_ increase floating point speed. (That's why it's not free.)
-
- > 5. Does the F40 support the copyback mode? (I'm told that 20% of
- > the 040 speed is in the copyback mode. Early reports had it that
- > the F40 at first did not support the copyback mode.)
-
- Copyback mode is fully supported. Most every program I've tried worked great w
- ith
- it on even during loading.
-
- >None of these questions are intended to knock the F40 card, but the questions
- >of interleaved memory and copyback mode goes directly to the heart of
- >performance (I suspect that a non-interleaved design will be somewhat slower)
- >and the question of memory autoconfiguration will point to how compatible the
- >card is with your disk and other DMA device controllers. Losing all of the 32
- >bit memory when in 68000 could really hurt, but I don't have any
- >first hand knowledge about what products would need the 68000 mode to run.
-
- Even though the 32 bit memory is outside the normal space it doesn't matter muc
- h.
- I have a friend with the AdSCSI board with his Fusion 40 and he gets disk trans
- fer
- rates from his Quantum and Maxtor very close to 1MB/sec. Since DMA cannot be
- supported of course then I guess a CPU/interrupt technique is utilized and sinc
- e
- you have an 040 you get great rates. Of course, this is to the detriment of ot
- her
- tasks during that 1 or 2 seconds. I don't know what would happen if you had a
- controller which exclusively supported DMA, probably it would be god-awful slow
- like in the old MidgetRacers. My friend just received an upgrade recently (fre
- e
- software with a 28MHz crystal to put on the board) and it sped things up once a
- gain.
- RCS is continually releasing upgrades to the software for the Fusion 40, they
- seem to really support the board well.
-
- -------------------------------------------------------------------------------
- ---
- I do not speak for RCS, nor am I even a customer. I have some experience with
- their
- board and I have experience with the Amiga/Hardware/CPUs/etc. That's all folks
- !
-
- ---joe
- kiniry@gauss.math.fsu.edu
-
- PS. You can reach the guy that owns the board at jason@htc.martech.fsu.edu and
- he'd be happy to field direct, specific questions.
-
- ##
-
- Subject: UPDATE on RCS offer
- Date: Wed, 15 Apr 1992 17:41:01 GMT
- From: Stephen Menzies <menzies@cam.org>
-
- This is a forwarded message direct from RCS Management regarding
- their special offer on the Fusion40 board and the subject of US
- club membership (clarification):
-
- --------------------start of forwarded message (summary)-----------
-
- Members (anywhere) of clubs BASED in the United States ARE eligible
- for the special offer. This includeds clubs such as Victor Osaka's
- (formerly TurboSig) 3D club etc.., special electronic mailling
- lists (ie: Imagine, DCTV, Lightwave etc..) or any other "club" whose
- headquarters, base machine.., are located in the US.
-
- The "club" must maintain a membership list and the "member" must be
- able to prove his/her membership.
-
-
- --------------------------end of forwarded message----------------
-
- The problem became readily apparent when RCS started to receive a lot
- of calls from "members" outside of the US and in fairness to all, phoned
- me with this clarification.
-
- If there are any questions, please, either phone/fax RCS directly or
- leave a message in this newsgroup/mailing list if it would appear
- to be of interest to many. Please do NOT send me e-mail (if possible).
-
- RCS : voice# 514-871-4924
- fax# 514-871-4926
-
-
-
- Thankyou..
-
- -stephen
-
- --
- Stephen Menzies
- #Internet: menzies@CAM.ORG
- #Fidonet : Stephen Menzies @ 1:167/265
-
- ##
-
- Subject: mail list VS newsgroup
- Date: Thu, 16 Apr 92 10:08:48 EST
- From: "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu>
-
- Howdy- I've been away for a few weeks and come back to findthat this
- very informative maillist may be moving to a newsgroup. I think
- this is a great idea with many pros and few cons. I like the
- idea of keeping my mailbox uncluttered. There seems to be enough
- discussion here to justify a newsgroup. I think this would open the
- dialog up to more people from varying software backgrounds. anyway,
- thats my 2cents on the subject.
-
- As an aside. I'm sure a lot of imaginers who use dctv to play their
- animations will find this useful. When the screen changes in an
- anim become so large as to bog down the anim or PFX formats,I often
- flip the frames with the directorII from right answers. on my 9 meg
- machine I can preload about 130 3bit non laced screens and flip them
- at about 20fps. (about 6 seconds worth of motion) anyway... a readme
- file on the director disk reveals that wipes and blits can be
- performed on two dctv screens as long as you move 4 pixel blocks.
- I was totally unaware of this. after a bit of trial and error,
- I was dong all sorts of 2d transitions, simulated a-b rolls etc...
- A nice post production enhancement for your IMAGINEations.
-
- --
- steve
- stlombo@eos.acm.rpi.edu
-
- ps - I have a cando deck that I routinely use to convert files
- to dctv format and simultaneously create Director scripts. Of
- course you'll still need to own the Director to play them back.
- If anyone is interested I'll upload it somewhere.... let me know.
-
- ##
-
- Subject: How does grow work?
- Date: Fri, 17 Apr 92 15:21:51 EDT
- From: George Browning <george@aol.com>
-
- I am still using Imagine 1.x. In the addedum pages that come with it it talks
- about the grow affect. It says to do something like 'make a path in the detail
- editor using points, not Axis' and to group the resulting path to a flat.
- object. Well I spent quite a while rereading the manuals, and trying
- everything I could think of to follow the directions. I usually ended up
- getting a bunch of error messages about 'non existent path' etc when I added
- the grow effect to my compound object in the stage editor... How do I do
- it????
-
- Any hints would be appreciated,
- George
- george@aol.com
-
- ##
-
- Subject: Re: RCS FusionForty for << $$
- Date: Fri, 17 Apr 92 19:53:38 CDT
- From: leair@cae.wisc.edu
-
- The decision to move the fusion forty kinda depends on what applications
- you do normally on your amiga. I am about 80% of the way to completing
- an installation of a FF40 on my 2000. First there are the configuration
- issuses.
- You have GVP combo so I am assuming you use its on board hard drive
- controller. So moving to the fusion forty will require you to use
- a differnt hd interface. The 2091 will work but it really requires
- version 6.9 of the controller roms to wrok well. The hard frame doesn't
- work as far as I know. Generally dma interfaces arn't optimal with the 040
- (mainly due to large inst/data caches). Processor I/O interfaces work
- pretty good because they avoid most of the cache probs, so IVS
- trumpcard, old supra, old gvp, old cltd will wokr(currently I have
- an old cltd because it works under 1.3).
- Second if you do get the ff40 get a 2.0 rom. No way around it. If
- you try to use it under 1.3 you will loose a good deal of sleep, and
- work. Software is just plain flaky under 1.3 with an 040. (I just got
- mine today).
- So how fast is it really, or more accuralty how fast does it feel, well
- I my experience so far has all been under 1.3 and my basis for comparison
- has been my 1000 with 16MHz lucas/frances). If you can get the board
- to remap kickstart to 32bit ram and work reliably the general feel
- of the machine (pointing clicking, moving windows, response to your
- input, etc.) will really reaally jump. All that other sped increase
- stuff the advertisments only comes into play when you are cranking away math.
- The bootleneck is the graphics chips/chip ram and when you
- interfacting with the machine the rom and chip ram are being used.
-
- So now if you use your machine to ray tracing where you arn't actually
- doing anything the board will do a lot better than the gvp otherwise
- it will fell about the same.
-
- There are still pd utils and similar software that isn't 040 friendly.
- the easy way around this is to turn off the copyback mode and the data cache.
- Now these things work but you have given up a good deal of the edge the
- 040 gives you over the gvp.
-
- If you would like to run utils like memmung or enforcer and the like
- you can't because the 040 has a slightly differnt MMU than the gvp. These
- programs are generally only useful to developers os this might not be a
- concern. For the same reason you can't run amax.
-
- All these catches will/may change as time goes on. RCS has hinted
- that they may offer their own hard drive interface that sits
- on the 040 card like the gvp which will solve problems. They
- have also hinted that they mayoffer an option where the 040
- can talk to the chip ram at 040 speeds.
-
- Lastly the memory for the 040 isn't autoconfig. You have to run
- a bit of software in your startup-sequence to bring up the 32 bit ram and
- turn on the 040's caches.
-
- A couple of months back amiga world did a review of the available 040 boards
- speed wise they are all pretty close. The ff40 has been out the longest,
- however the software that allows the board to run under 1.3 has not
- impressed me(to be fair the board really should be run under 2.0 as
- all the other 040 boards require it). A good quote from the article
- was .. this is the cutting edge of technology, though some would say
- the bleeding edge. ... if you need the computational speed
- this is the fastest option.
-
- have fun
- Brian Leair
- leair@cae.wisc.edu
-
- ##
-
- Subject: Imagine crashes and burns
- Date: Sun, 19 Apr 92 20:22:07 EDT
- From: vapspay@prism.gatech.edu
-
- This sounds awfully surreal.
-
- I'm trying to trace a very large scene, requiring on the order of 12 Megabytes.
- The trace sets up normally, and when it gets 30% through, my SYS: device
- VANISHES. The icon even disappears from the workbench.
-
- From then on, I get 2-3 second pauses and occasionally other devices vanish,
- like ram: and cdh0:. Eventually, the machine does a 2.0 not-guru.
-
- I've never seen this problem before, and I've since run every virus checker
- I could find with nothing detected. My Imagine 2.0 binary is 595636 bytes
- long, and is the same length as one I unarced off my distribution disk.
-
- Any ideas what might be up? The machine is an 18meg 3000 running 2.04.
-
- Moo
- Frank Branham
-
- ##
-
- Subject: Re: RCS FusionForty for << $$
- Date: Mon, 20 Apr 92 00:58:14 -0400
- From: Baird Lynn <ngk@eagle.tc.cornell.edu>
-
- Has anyone bought the new Zeus card from PP yet? I heard that it's selling in t
- he range of $10,000 right now. PP either must be trying to offset the price for
- the SCSI-2 implementation or that card must really fly to cost that much.
- If anyone seen the card in operation, leave a reply. Those SCSI-2 drives 10Mb/s
- ec must be excellent for Toaster operation.. It could be just the thing for
- realtime 24 bit animation. (a little slow but acceptable).
-
- ##
-
- Subject: Sourceless chrome...
- Date: Mon, 20 Apr 92 2:18:39 PDT
- From: "Daryl T. Bartley" <dmon@ecst.csuchico.edu>
-
- Just a quick question...is there a quick and easy way (ie attributes/etc.) to
- get that kind of 'sourceless' chrome effect I keep seeing on TV? You know how
- it looks chrome-like, without actually reflecting anything...Just wondering.
-
- Also, is there some quick&dirty method for making 'classic wireframe' anims?
- The triangular faces in the imagine-made wireframes just don't look right
- somehow, and I wanted to get the grid-style wireframe. I was considering a
- brushmap of a green grid, with a transparency map to make the spaces between
- the lines see-through...would this work? Is there a way to do it with the
- Grid texture? Please let me know.
-
- A t D h V a A n N k C s E,
-
- Daryl Bartley
- dmon@cscihp.ecst.csuchico.edu
-
- ##
-
- Subject: Re: Sourceless chrome...
- Date: Mon, 20 Apr 92 10:10:58 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- > Just a quick question...is there a quick and easy way (ie attributes/etc.) to
- > get that kind of 'sourceless' chrome effect I keep seeing on TV? You know how
- > it looks chrome-like, without actually reflecting anything...Just wondering.
-
- Most all reflection you see in 3D animation on television is done with
- reflection maps. Just take a digitized picture of a nice outdoor landscape
- (50% sky, 50% ground) and use it as a reflected image. This will create a
- very nice looking chrome. Its a good idea to use a picture that doesn't have
- any real eye catching elements in it as they may show up in your chrome
- and look goofy. Nearly no one in the production world uses ray-traced
- reflection.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Brush mapping help
- Date: Mon, 20 Apr 92 12:31:15 -0400
- From: rnollman@osf.org
-
- I am using brushmaps for the first time and have had some problems. I
- read Steve Worley's tutorial on brushmapping, and am still confused
- about what to do about the Y axis. I mapped an image of face to the
- side of a square cube. It was a simple color map. I only wanted the
- face to appear on one side of the cube. The results were quite
- dramatic, but not what I expected. The face continued through the
- depth of the cube to the other side (with face reversed on the other
- side and very grainey). The two other sides of the cube were even
- more interesting (and maybe too hard to describe). These sides
- recorded the edges of the face image as it moved from the front of the
- cube to the back (very colorful -- it looked like a photo of an object
- at great speed passing in front of fixed camera -- a kind of blurring
- effect). Anyway, what happened, was that I did not set the Y axis
- depth correctly. But every time I tried to scale on the Y axis when I
- was creating the color map, it just stretched out like an elastic band
- from its origin in the middle of the cube. How do I control the depth
- of the brush map so that it only appears on one face of the cube?
-
- Also, once I figure out how to control the depth, how do I set it so
- that only the face of the cube and not the adjacent sides get mapped.
- In its current state, the cube had color from the map on all four
- sides. Even if I scaled the Y axis so that I was very very small,
- won't part of the brush map show on the two adjacent sides of the
- cube? Do you have to enter the numbers for the Y axis manually using
- the transformation (?) requester vs EDIT BRUSH? Say, for example, I wanted
- to have face1 on one side of the cube, another face on the side opposite,
- and the some lettering on the other two sides. What would keep the
- brushmaps from interferring on the Y axis with each other?
-
- Rich Nollman
-
- ##
-
- Subject: Re: RCS FusionForty for << $$
- Date: Mon, 20 Apr 92 16:54:24 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- > Has anyone bought the new Zeus card from PP yet? I heard that it's selling
- > in the range of $10,000 right now. PP either must be trying to offset the
- > price for the SCSI-2 implementation or that card must really fly to cost
- > that much.
-
- I think you are confusing this board with some other. I was told that it would
- list for approximately $2900 with 0K memory and no disk. To fully configure
- it with say 64MB of RAM and a 500MB fast SCSI-2 drive, you are getting up
- around $8K.
-
- > If anyone seen the card in operation, leave a reply. Those
- > SCSI-2 drives 10Mb/sec must be excellent for Toaster operation.. It could
- > be just the thing for realtime 24 bit animation. (a little slow but
- > acceptable).
-
- If you could actually achieve 10MB/s continuous transfer, a 15fps Toaster
- animation would be possible. In my last conversation with PP however, they
- said they were only achieving around 8.3MB/s and that the Amiga OS was to
- blame. But even if you could get 10MB/s transfers, you are still going to be
- limited by the bus transfers from 32bit RAM to Toaster display memory and
- I don't believe you can achieve anywhere near 10MB/s there.
-
- As for seeing a board in operation, I am told they will not be showing it
- off at WOC in NYC simply because PP will not be there. However, I am slated
- to receive the first board that they ship, which should be about a week
- from now, and I'll let ya know what I think.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: Brush mapping help
- Date: Mon, 20 Apr 92 19:22:41 EDT
- From: Dan Drake <dan@cs.pitt.edu>
-
- I was doing the same things with brushmaps on a cube, and here is what
- I did:
-
- construct the cube from planes, and put a brushmap on each plane.
- Set the y axis size of the map to 1.
-
- dan.
-
- ##
-
- Subject: Re: Sourceless chrome...
- Date: Mon, 20 Apr 92 19:28:57 EDT
- From: Dan Drake <dan@cs.pitt.edu>
-
- Mark,
-
- > Most all reflection you see in 3D animation on television is done with
- > reflection maps.
- Is this image mapped on an object, or does the object have reflection set
- way up, so that it reflects the necessary amount of the spectrum so it looks
- real?
-
- .
- .
- .
-
- > Nearly no one in the production world uses ray-traced
- > reflection.
- Again, can you explain what you mean in a litle more detail?
-
- thanks,
-
- dan.
-
- ##
-
- Subject: 040 customer support
- Date: Mon, 20 Apr 92 16:50:06 -0700
- From: noj@cats.ucsc.edu
-
- Hi all. Just wanted to relate a little story I had with PP&S and their
- Mercury A3000 accelorator board. If any of you out ther are considering an
- '040 board and customer support is a concern, I can wholeheartedly endorse
- PP&S. Their tech guy called me back so I wouldn't have to pay the charges,
- and went through several different possibilities with me. When we finally weren
- 't
- able to get it to work, PP&S picked up the tab to send the board out to them vi
- a
- fed ex. next day delivery, where they will either fix the board or send me a ne
- w
- one within a 24 hour period, and next day fed ex it back. If I had to buy somet
- hing
- that didn't work, I couldn't have asked for better service.
-
- I am not affiliated with PP&S in any way, and do not gain anything from anyway
- buying their products. I'll post a review of it when I have a working model.
-
- ___________________________________________________________________________
- / noj@cats.ucsc.edu | // \
- |Oh, you're just gettin weird...and that results in creativ-| //Only Amiga |
- |ity" -Joel MST3K|Virtual Reality is the future of safe sex.|\\ // makes it |
- \__________________________________________________________|_\X/___possible_/
-
- ##
-
- Subject: Thanks all
- Date: Mon, 20 Apr 92 18:18:26 PDT
- From: "Daryl T. Bartley" <dmon@ecst.csuchico.edu>
-
- thanks for all the help on the chrome, folks. Been playing around with it a
- bit and got some really killer chrome effects. (that article by AGW in the
- video ish of amiga world helped too).
-
- As to the 'classic' wireframe thing, I got that working too.
- As to what I meant, I was talking about the sort of wireframe you see on the
- computer displays on TV/movies/etc...a square grid rather than triangles.
- At any rate, I got the look I wanted...pretty keen.
-
- On a related note, I was working on a transition where a 'wireframe' object
- changes into a fully shaded object...I was using a linear texture on both
- objects, and flying it across the two in opposite directions (ie the linear
- was set to invisible, so one object faded in while the other faded out). Got so
- me strange results however, due to the objects overlapping. Is there a way
- around this without having to take the objects apart section by section?
-
- Of course, if I have acheived my usual level of incomprehensibility, let me
- know and I'll try to clarify.
-
- Thanks again for the help.
-
- Daryl Bartley
- dmon@cscihp.ecst.csuchico.edu
-
- ##
-
- Subject: Port of Renderman
- Date: Tue, 21 Apr 92 01:46:54 -0700
- From: George Hepker <c188-de@volga.berkeley.edu>
-
- I recieved an interesting letter from Pixar:
-
- Dear George,
-
- I recieved your letter today requesting information about the
- possibility of a port of RenderMan to the Amiga. As you might
- imagine we have had many requests to undertake this port.
-
- With the advent of machines like the 2500 and 3000 and new third
- party video cards that supported true-color displays, porting
- RenderMan might finally be feasible. We have Amiga computers in
- house, and will be doing some testing in the coming months. Please
- keep in touch and I'll try to keep you informed of progress with
- the Amiga computer.
-
- Sincerely,
-
- Ray Davis,
- Manager Third Party Support
- ----------------------------------------------------------------
- George Hepker georgehh@ocf.berkeley.edu
- .sig
-
- ##
-
- Subject: Crash and burn on filter maps
- Date: Tue, 21 Apr 92 09:17:01 EDT
- From: vapspay@prism.gatech.edu
-
- I tried a VERY simple trace this morning. The scene consisted of a 100x100
- plane with a filter map on it, and 2 lights.
-
- The trace died at 16%, which is about where it would start hitting the object.
- The symptoms are the same as yesterday.
-
- The map I was using was created with Imagemaster. I was able to trace another
- map on the same object, and I was able to trace with the Imagemaster-iff
- set to be a color map instead of a filter.
-
- Has anyone else seen any sort of weirdness with the origin of an IFF in
- imagine?
-
- Moo
- Frank Branham
-
- ##
-
- Subject: Re: Sourceless chrome...
- Date: Tue, 21 Apr 92 09:45:56 EDT
- From: "Bob Lindabury, SysAdm" <bobl@graphics.rent.com>
-
- rutgers!cs.pitt.edu!dan (Dan Drake) writes:
-
- > Mark,
- >
- > > Most all reflection you see in 3D animation on television is done with
- > > reflection maps.
- > Is this image mapped on an object, or does the object have reflection set
- > way up, so that it reflects the necessary amount of the spectrum so it looks
- > real?
-
- I believe the reflection setting of the object is set by you to be
- whatever you wish for a reflective percentage (1-100%). The object
- then reflects the image as if it were a global reflection map. At
- least this is how it seems to work in Lightwave. If it were a
- projection I would imagine you would have to pick a type of
- projection for the map to look right on the object.
-
- > .
- > .
- > .
- >
- > > Nearly no one in the production world uses ray-traced
- > > reflection.
- > Again, can you explain what you mean in a litle more detail?
- >
- > thanks,
- >
- > dan.
-
- Most large studios use reflection mapping and solid modeling and not
- raytracing due to the tremendous overhead and time required to trace
- high-resolution images. In most cases (if the mapping is done
- correctly) you can hardly tell the difference. Refraction is another
- matter however..<grin>
-
- -- Bob
-
- The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!"
- ============================================================================
- InterNet: bobl@graphics.rent.com | Raven Enterprises
- UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue
- BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854
- Home #: 908/560-7353 | 908/271-8878
-
- ##
-
- Subject: In Search of Objects
- Date: Tue, 21 Apr 92 09:13:49 CDT
- From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov>
-
- Does anyone know where I can get an Imagine object of one or a pair of
- cowboy or western boot(s)? How about a Capitol Dome object? You know,
- the dome on top of the U.S. Capitol building?
- I haven't looked very hard yet. Thanks.
-
-
- __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan]
- \\ /\\ /\\ //_ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston
- \/--\// \//__ Hobby:"Exploring the Use of Computer Graphics and
- // Animations To Support Christian Endeavors"
-
- ##
-
- Subject: digitizing tablets
- Date: Tue, 21 Apr 92 15:04:41 EDT
- From: Alan Price <alan@picasso.umbc.edu>
-
- Howdy,
- I asked this question a while ago, but there are a lot of new voices
- on the list so I'll ask again:
- I'm looking for drivers to run either an HP SketchPro or a Summagraphics
- SummaSketch Plus drawing tablet on my Amiga 3000. There are stacks of these
- things lying around at work collecting dust. If anyone can direct me to
- a source for these or even write one I would be very interested in working
- out a deal. ($$)
- AP.
-
- ##
-
- Subject: What kind of BOZO would ask about extrude to path AGAIN!?
- Date: Tue, 21 Apr 92 17:57:49 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- Well I have have been reading and posting to this list since its inception
- and now I am finally going to ask a question....One of the more frequently
- asked questions I see here is how to extrude to a path. I have seen it
- answered countless times but now I need to know if you can load an object
- as your path. I want to extrude two concentric circles along the closed
- edge created by Pixel 3D when auto tracing text or other bitmaps. The end
- goal is to be able to easily create simulated neon signs of scanned
- silhouettes. The inner extruded tube would be the neon and the outer is the
- glow (which will be no problem in LightWave). So can extrude to path be
- used this way? My understanding was that the path had to be created in
- Imagine which I do not wish to do, I just want to perform the extrusion there.
- Would you believe this was one of the only reasons I picked up a copy of
- Imagine?
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: What kind of BOZO would ask about extrude to path AGAIN!?
- Date: Wed, 22 Apr 92 09:03:35 -0400
- From: "ESTES,JON-PAUL" <je28@prism.gatech.edu>
-
- I do not know if this can be done with an object created from Pixel 3D, but
- I will try it tonight. However, you might try using Imagine's built-in
- text to object function (this is in 2.0). When Imagine asks you if you want
- faces, say no. This will give you just the outline, which should be
- made up of lines and points. This is the type of "path" that extrude to path
- uses (not a real spline path). Name this outline PATH (or remember to
- change the name of the path to be extruded to) and try it. I will also try
- this tonight. Seems like it will work. The reason I am not sure about
- Pixel is that it always fills in the faces. If there is someway to get it
- to just do outlines then it should work as well, but I don't know of a
- way offhand of making it do this. I will post my results tomorrow.
-
- -- Jon-Paul Estes
-
- ##
-
- Subject: Re: What kind of BOZO would ask about extrude to path AGAIN!?
- Date: Wed, 22 Apr 92 09:15:10 EDT
- From: vapspay@prism.gatech.edu
-
- In Imagine 2.0, I think you HAVE to use a spline path.
-
- but if you still have 1.1--or even Turbo Silver, you can do that, AS LONG
- as Pixel 3D makes the points linearly numbered.
-
- I doubt you'll have much problem.
-
- Moo
- Frank
-
- ##
-
- Subject: Winners at LA AmiExpo Art and Video contest???
- Date: Wed, 22 Apr 92 17:23:30 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- Anyone know who won in the various categories (1st, 2nd, and 3rd)???
- I just received notice from Supra that they are sending me a Syquest
- drive for winning the Animation category. But the winners were announced
- at the show and I just found out now. Anybody have a list of who won?
- Here is the original list of categories:
-
- Commercial Video
- 1st Place - A Video Toaster from NewTek, Inc.
- 2nd Place - Pixel 3D 2.0 from Axiom Software
- 3rd Place - A One Year Subscription to AmigaWorld Magazine
-
- Commercial Still
- 1st Place - A Dozen Photographic Print Transfers from ASDG, Inc.
- 2nd Place - Art Department Professional from ASDG, Inc.
- 3rd Place - A One Year Subscription to AmigaWorld Magazine
-
- Mixed Media Video
- 1st Place - A ChromaKey from MicroSearch
- 2nd Place - ShowMaker from Gold Disk, Inc.
- 3rd Place - A One Year Subscription to AmigaWorld Magazine
-
- Two Dimensional Image
- 1st Place - A Impact Vision 24 from Great Valley Products
- 2nd Place - DesignWorks from New Horizons
- 3rd Place - A One Year Subscription to AmigaWorld Magazine
-
- Three Dimensional Image
- 1st Place - An 68040 Accelerator from Great Valley Products
- 2nd Place - Vista Pro from Virtual Reality Laboratories
- 3rd Place - A One Year Subscription to AmigaWorld Magazine
-
- Mixed Media Image
- 1st Place - DCTV from Digital Creations, Inc.
- 2nd Place - RasterLink from Active Circuits, Inc.
- 3rd Place - A One Year Subscription to AmigaWorld Magazine
-
- Animation
- 1st Place - A SupraDrive Removable Syquest Drive from Supra Corp.
- 2nd Place - Imagine from Impulse, Inc.
- 3rd Place - A One Year Subscription to AmigaWorld Magazine
-
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: digitizing tablets
- Date: Wed, 22 Apr 92 16:43:02 CDT
- From: Dave Wickard <dave@flip.mit.edu>
-
- Alan Price asks about getting a driver for his SummaSketch tablet.
-
- I would like to get this also... as I remember...this thing is
- an 8bit serial with 1 Stop bit.
-
- It would be nice to use this thing alright. :-)
- Alan, if anyone knows of this driver...or is willing to create it...
- or even if someone gets a few of them...and is willing to share the
- cost of creating one for us to use... lemme know.
-
- David G. Wickard Coming to you LIVE from UNISYS
- (612) 456-4725 where our motto is...
- dave@flip.sp.unisys.com "Fire em if they can't take a joke."
- Sam_Malone@cup.portal.com
-
- ##
-
- Subject: Re: digitizing tablets
- Date: Thu, 23 Apr 92 8:03:52 EDT
- From: Dan Drake <dan@cs.pitt.edu>
-
- > Alan Price asks about getting a driver for his SummaSketch tablet.
- >
- > I would like to get this also... as I remember...this thing is
- > an 8bit serial with 1 Stop bit.
- >
- > It would be nice to use this thing alright. :-)
- > Alan, if anyone knows of this driver...or is willing to create it...
- > or even if someone gets a few of them...and is willing to share the
- > cost of creating one for us to use... lemme know.
- >
- > David G. Wickard Coming to you LIVE from UNISYS
- > (612) 456-4725 where our motto is...
- > dave@flip.sp.unisys.com "Fire em if they can't take a joke."
- > Sam_Malone@cup.portal.com
- >
-
- A couple years ago, we were looking at hooking a sketch pad up to a sun.
- We never did get it completely working, but with a little experimentation
- the codes sent from the tablet were pretty easy to figure out. If I remember
- correctly, it sent a signal byte and the X and Y position of the current
- coordinate. There was a seperate code sent for when the button on the
- pen was pushed. You could probably write the interface in Amiga Basic in
- a couple of days.
-
- dan.
-
- ##
-
- Subject: Extruding an object around another (sort of)
- Date: Thu, 23 Apr 92 09:16:39 -0400
- From: "ESTES,JON-PAUL" <je28@prism.gatech.edu>
-
- Well, last night I tried using Imagine 2.0's built in text to object
- conversion and using this as a path. After a couple of tries, here are
- the results. You can type in your text, hit the OK button, wait, answer
- no to the "fill in the object with faces" requestor, and rename the
- object PATH. This gives you an outline that EXTRUDE uses as a path.
- Don't use EXTRUDE, however. Use REPLICATE! Pick the object that you
- want to replicate, select MOLD, then select REPLICATE. In the requestor,
- select ALONG PATH, and enter a larger enough number in the space for number
- of times to be replicated (just experiment to get this right). There is
- only one problem with this method, the PATH object is a double outline.
- In other words, there is a trace along the inside edge of the font, and along
- the outside edge. The only way to get rid of this that I know of is to
- go to PICK POINTS, and delete the ones you don't want. If the PATH object
- is not too large, this is not a big deal, but it could get out of hand
- real quick. The reason I said do not use EXTRUDE is because that it does not
- work! No matter how many sections you tell it to include, you only get 2,
- one at the first point, and one at the last. REPLICATE works just fine.
- I don't know if it will give you exactly what you are looking for, but
- it sure is a neat feature. Real3D has this built in, where it can build
- an object out of an IFF with another object. Now instead of just mirrored
- spheres, you can make logos out of mirrored spheres! You just have to go
- through a little more in Imagine to do the same thing. I dont'
- know if I helped any, but I hope so.
-
- As far as Pixel3D goes, I needed sleep and didn't get to try it. You should
- get the same results if it will allow you to not put in faces, however.
- I just don't think it has that option.
-
- -- Jon-Paul Estes
-
- ##
-
- Subject: bad chunk size
- Date: Thu, 23 Apr 92 11:36:17 EDT
- From: "John J. Rosner" <rosner@europa.asd.contel.com>
-
- I used Pixel 3D to convert Mark's head from Lightwave to Imagine but in
- trying to load into Imagine it gave me a message like bad chunk size. I
- hadn't seen this since pre 2.0 of Imagine, surely someone else has tried to
- put Mark back together. Any ideas?
- Later John Rosner
-
- ##
-
- Subject: LA Amiga Contest? etc...
- Date: Thu, 23 Apr 92 13:25:14 -0400
- From: "Michael B. Comet" <mbc@po.cwru.edu>
-
- Okay, I am somewhat confused now. I unfortunately don't have
- the latest AmigaWorld (I think my subscription may have just expired)
-
- Is this contest going on now, or is it already over?
-
- Either way, does anyone know of any other contests that would
- take either anims or still frames on S-VHS or VHS or take the amiga disks
- for anims or art contests?
-
- Also, if this LA thingy is still going, how many entries are
- allowed per person, and is there a fee?
-
- Thanks ahead of time!
-
- Michael Comet
- mbc@po.CWRU.Edu
-
- ##
-
- Subject: Re: bad chunk size
- Date: Thu, 23 Apr 92 15:05:25 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- John J. Rosner writes:
- > I used Pixel 3D to convert Mark's head from Lightwave to Imagine but in
- > trying to load into Imagine it gave me a message like bad chunk size.
- > surely someone else has tried to put Mark back together.
-
- Yeah, all the kings horses and all the kings men, but....
- I'll give it a try tonight.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: bad chunk size
- Date: Fri, 24 Apr 92 11:41:36 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- John J. Rosner writes:
- > I used Pixel 3D to convert Mark's head from Lightwave to Imagine but in
- > trying to load into Imagine it gave me a message like bad chunk size.
-
- Well I tried it last night and had the same problem. However, I then tried
- it with a beta copy if InterChange Plus and it worked like a champ.
- InterChange also created a smaller file than Pixel3D but both where over
- double the size of the LightWave version. I will upload it to hubcap
- in the Imagine object directory as MarkHeadIm.lzh but you will still need
- to get the image map from the original LightWave version archive.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: bad chunk size
- Date: Fri, 24 Apr 92 13:35:04 EDT
- From: Steve Pietrowicz <modcomp!srp@uunet.uu.net>
-
- > Mark,
- >
- > Any idea when the new InterChange Plus will be released?
- >
- > mark davis
- > davis@soomee.zso.dec.com
- >
- The folks at Syndesis are still working on InterChange Plus...no firm
- date yet, though. There's gonna be lots of stuff in there, so there
- has been a lot to test.
-
-
- Steve
-
- ##
-
- Subject: Re: What kind of BOZO would ask about extrude to path AGAIN!?
- Date: Fri, 24 Apr 92 17:55:14 CST
- From: James Hastings-Trew <telepro!James_Hastings-Trew@access.usask.ca>
-
- In a message dated Thu 23 Apr 92 22:30, Mark Thompson <mark@westford.ccur.c
- wrote:
-
- MT> Well I have have been reading and posting to this list since its
- MT> inception
- MT> and now I am finally going to ask a question....One of the more
- MT> frequently
- MT> asked questions I see here is how to extrude to a path. I have seen
- MT> it
- MT> answered countless times but now I need to know if you can load an
- MT> object
- MT> as your path. I want to extrude two concentric circles along the
- MT> closed
-
- Yes. Add an axis, and select MAKE PATH. Then load your object. Select the
- path axis, and then your object, and JOIN then. You can now extrude on the
- object path. Normal worries about sorting the path points/edges apply.
-
- -- Via DLG Pro v0.992
-
- ##
-
- Subject: Re: In Search of Objects
- Date: Fri, 24 Apr 92 23:55:55 GMT
- From: Yury German <yury@bknight.jpr.com>
-
- Hi Wayne Haufler 283-4160, in <9204211413.AA28994@sweetpea.jsc.nasa.gov > on Ap
- r 21 you wrote:
-
- : Does anyone know where I can get an Imagine object of one or a pair of
- : cowboy or western boot(s)? How about a Capitol Dome object? You know,
- : the dome on top of the U.S. Capitol building?
- : I haven't looked very hard yet. Thanks.
- Why not create the objects yoursef. Its not so hard to create a
- capital dome building. Besides you can get the most satisfaction out of it
- when you do it yourself.
- _____________________________________________________________________
- | |
- | Yury German yury@bknight or yury@bknight.jpr.com |
- | Blue-Knight Productions GENIE EMAIL: Blue-Knight |
- | (212)218-1348 (Graphic Design and Video Productions) |
- | (718)321-0998 P.O. Box 985, Queens, New York, 11354 |
- |_____________________________________________________________________|
-
- ##
-
- Subject: Re: digitizing tablets
- Date: Sat, 25 Apr 92 00:05:55 GMT
- From: Yury German <yury@bknight.jpr.com>
-
- Hi Alan Price, in <9204211904.AA03334@picasso.umbc.edu> on Apr 21 you wrote:
-
- : on the list so I'll ask again:
- : I'm looking for drivers to run either an HP SketchPro or a Summagraphics
- : SummaSketch Plus drawing tablet on my Amiga 3000. There are stacks of these
- : things lying around at work collecting dust. If anyone can direct me to
- : a source for these or even write one I would be very interested in working
- : out a deal. ($$)
-
- Well for Suma Graphics I would just call the company for a driver.
- They have the drivers and will probably sell it to you for a modest price!
- _____________________________________________________________________
- | |
- | Yury German yury@bknight or yury@bknight.jpr.com |
- | Blue-Knight Productions GENIE EMAIL: Blue-Knight |
- | (212)218-1348 (Graphic Design and Video Productions) |
- | (718)321-0998 P.O. Box 985, Queens, New York, 11354 |
- |_____________________________________________________________________|
-
- ##
-
- Subject: problems with grow
- Date: Sat, 25 Apr 92 02:11:05 +0200
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi imagine freaks,
-
- i have got big problems with the F/X Grow. Everytime I use this effect I
- get one of these anoying gurus. I grouped an opened path and a plane together.
- Then I added grow in the action editor. But all I get is a guru and yes I
- selected first the path and then the plane while grouping together.
-
- Help needed !!!!!!!
-
- Thanx
-
- P.S.: I am writing on a big wishlist for Imagine V3.0 (4.0). Will the people
- from Impulse get this list when I put this list into this maillist ?
-
- ##
-
- Subject: Re: Caligari vs. Imagine
- Date: Sat, 25 Apr 92 00:31:30 GMT
- From: Yury German <yury@bknight.jpr.com>
-
- Hi Mike Danielsen, in <9204221626.AA18660@pobox.mot.com> on Apr 22 you wrote:
-
- : Caligari 2, which is about $250 mail order, produces excellent quality
- : images on my DCTV. You must be thinking of the old Caligari.
- Nope thinking of the new Caligary 2. It is a nice program but
- definately not the PRO version. Even though I know the owner/programer I
- have to say that Caligary 2 does not compare to Imagine. Not even close!
- :
- : Imagine is a pain you learn to live with. (an embarassing unfriendly
- : program in a world of user friendly software)
- :
- : Caligari is a joy to use and this allows you to be more creative.
- Well Caligary might seem easier to use... but Imagine is just tooo
- powerful for it. I can run rings around Caligary with Imagine. Producing
- output and pictures and anims that will rival alot of things.
-
-
- Mike obviously you love Caligary... so I am not going to argue
- with you on that point! I personaly have tried both... and I definately
- prefer Imagine.
-
- _____________________________________________________________________
- | |
- | Yury German yury@bknight or yury@bknight.jpr.com |
- | Blue-Knight Productions GENIE EMAIL: Blue-Knight |
- | (212)218-1348 (Graphic Design and Video Productions) |
- | (718)321-0998 P.O. Box 985, Queens, New York, 11354 |
- |_____________________________________________________________________|
-
- ##
-
- Subject: Re: problems with f/x grow
- Date: Sat, 25 Apr 92 02:26:54 CST
- From: Marc Couch <mcouch@amiganet.chi.il.us>
-
- I am not sure if anyone at Impulse will read this.. But I tell ya what.. Let's
- get a list of things together and I can compile em all together and send em off
- to Impulse!
-
- Just finished a 7 meg 100 frame anim.. Nice.. lots of chrome..
-
- Til Next Time..
-
- Marc
-
- BTW: Spread this mailing list around.. let's get it rolling
-
- ##
-
- Subject: what is cyberscanning ?
- Date: Sun, 26 Apr 1992 19:28 EST
- From: VISHART@ubvmsb.cc.buffalo.edu
-
- Does anyone know anything about "cyberscanning" ? It seems to
- have something to do with scanning real three dimensional
- objects, and creating 3d object files from the data gathered
- thereby. Does such a scanning device exist ? If so, where is
- it available ? What does it cost ?
- ___________________________________________________________________
- | Internet: vishart@ubvmsd.cc.buffalo.edu
- Joe Hart | /// Plink: OSS542
- Niagara Falls, NY | \\\/// Ham call: WA2SND
- | \XX/ AMIGA - Computers for REAL MEN
- ===================================================================
-
- ##
-
- Subject: Re: what is cyberscanning ?
- Date: Mon, 27 Apr 92 10:57:47 -0400
- From: "Michael B. Comet" <mbc@po.cwru.edu>
-
- >Does anyone know anything about "cyberscanning" ? It seems to
- >have something to do with scanning real three dimensional
- >objects, and creating 3d object files from the data gathered
- >thereby. Does such a scanning device exist ? If so, where is
- >it available ? What does it cost ?
- > Joe Hart
- >
-
- I beleive this was used for T2 and such by ILM. It involves
- using a laser to actually scan an object as it rotates 360 degress to
- get all the info. Besides creating an object it can also give the
- objectthe proper color.
-
- I forget what company makes the device, I beleive one of the
- amiga magazines I read recently made a note about this. If I recall the
- price it was somewhere in the $50,000 range. Also, I think someone here
- on the list was actually scanned by such a device and has a Lightwave
- Object of his head on ftp.
-
- Mike Comet
-
- ##
-
- Subject: Dr. Strange effects
- Date: Mon, 27 Apr 92 09:50 PDT
- From: Peter Daniels <ESRLICK@mvs.oac.ucla.edu>
-
- Hi,
- For any of you who are/have been comic book afficionados out there, I've been
- trying to replicate some of the early Steve Ditko Dr. Strange drawings of other
- dimensions, but I'm having a small problem.
- The effect that I'm after is that of a hole in space, something which has
- depth when you look into it's mouth but is entirely transparent when viewed
- from the side, except for the mouth. For the tests, I've used a thick, hollow
- tube with a ball in the center for depth effects. The top of the tube, the
- mouth, is colored as is the inside walls & bottom of the hole, and the faces
- on the outside of the tube are set to 255/255/255 refelectivity. I've
- rendered it both with 255/255/255 and 0/0/0 filtering, and with color set to
- both black & white, and the index of refraction set to 1. In all cases, I get
- sort of a lightly textured surface on the outside of the tube almost as though
- roughness has been set (it hasn't). Any ideas on what I may be doing wrong,
- what I'm setting incorrectly? It's a pretty nifty effect otherwise - if I
- squint I can make it work!
- Thanks for the help. This is working with 2.0, by the way.
-
- Peter D.
- PS - Anyone know what kind of speed increase I can expect going from a 25 to a
- 50 mhz FPU on a 3000? Surely not 2x, right?
-
- ##
-
- Subject: Re: New demo morph available for ftp
- Date: Mon, 27 Apr 92 17:15:47 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- This message was intended to go to the list but was bounced and only I
- received it (I think).
-
- ------- Forwarded Message
- From: Daniel P. Vunck <pos1dpv@cabell.vcu.edu>
- Date: Mon, 27 Apr 92 10:46:43 EDT
- In-Reply-To: <9204241357.aa03062@athena.westford.ccur.com>; from "Mark Thompso
- n" at Apr 24, 92 2:01 pm
-
- >Well with all the hoopla about morphing with Imagemaster, I had to
- >try it out. So I put together a test morph to see how well the
- >software would work. The results are on hubcap.clemson.edu and the
-
- Did anyone else see the software being shown by the people at the GVP
- booth? It was called MIRAGE and as well as having a lot of image
- processing power, 24bit painting, and a great interface, it also did
- morphs much smoother than anything I've seen done before!
- ------- End of Forwarded Message
-
- My reply....
- Sure did. Not too shabby.
- None of the morphs I saw done with Mirage impressed me as much as the one
- I did with Imagemaster. What do you mean by smoother? What I noticed about
- the Mirage morph demo was it looked like the control points were not chosen
- as well as they could have been. Also, these morphs were done in black
- and white which tends to hide some of the possible color problems that can
- arise during a morph.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: New demo morph available for ftp
- Date: Mon, 27 Apr 92 17:25:48 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- ------- Forwarded Message
- From: Daniel P. Vunck <pos1dpv@cabell.vcu.edu>
- Date: Mon, 27 Apr 92 16:43:23 EDT
- In-Reply-To: <9204271619.aa03322@athena.westford.ccur.com>; from "Mark Thompso
- n" at Apr 27, 92 4:24 pm
-
- my mailer keeps bouncing everything I send to the list. Feel
- free to forward the original and your reply if you can.
-
- >None of the morphs I saw done with Mirage impressed me as much as
- >the one I did with Imagemaster. What do you mean by smoother? What
- >I noticed about the Mirage morph demo was it looked like the control
- > points were not chosen as well as they could have been. Also, these
- > morphs were done in black and white which tends to hide some of the
- > possible color problems that can arise during a morph.
-
- I allowed a bit for the morphs not being done with a DCTV display -
- HAM fringing was evident. As for smooth and the color question, only
- one morph was done in black and white. I saw several others done in
- full color and aside from the HAM fringes, they looked much better
- than anything I've seen available...I'll download and look at yours
- right away though! I was very impressed by two morphs they did by
- only moving a few points...I've never been able to get a reasonable
- looking morph in ImageMaster without using around 50 points or more.
-
- The real test will be we we can all try it ourselves tho!
-
- ------- End of Forwarded Message
-
- They must have had several demos and we saw different ones. Unfortunately
- none of the ones I saw were in color. As for number of points, the demos
- I did see looked about like the first test sequence I did with Imagemaster
- using only 9 points. However, to get something I was really pleased with
- required around 60. But ofcourse Mirage isn't even ready yet and as you
- say, you won't really know until we try it ourselves. Note that ADPro
- is also working toward a morphing solution.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: MarkMorph
- Date: Mon, 27 Apr 92 17:56:25 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- Colin Stuckless writes:
- > I have your demo morph done with ImageMaster and needless
- > to say, it's very impressive. I would like to know how long it took you
- > to get those results.
- > Maybe you could post a reply to the mailing list, if you think there's
- > enough interest.
-
- It took about 1.5 hours to scan, scale, remove backgound, and place the
- images in similar positions so the morph would not translate across the
- screen. A good part of this time was wasted because I had to switch so much
- between programs (Toaster Paint, ADPro, and Imagemaster). I then spent
- another 15 - 30 minutes placing roughly 60 control points. Another 50 or so
- points were used to tack down the image edges. I tested the seqence at
- 96x60 and then did the final render of 40 frames at 400 x 400 with IFF24
- output. This took about 10-12 hours on a 25MHz 030. These were then
- composited onto a 752 x 480 blue background for single framing out the
- Toaster. The same frames were also batch converted to DCTV format for
- uploading to the ftp site. I did do a little bit of touching up of the
- frames in DCTV, but I have a feeling it could have been avoided if I was
- more aware of the process involved up front.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: what is cyberscanning ?
- Date: Mon, 27 Apr 92 18:03:05 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- > >Does anyone know anything about "cyberscanning" ?
-
- > I forget what company makes the device, I beleive one of the
- > amiga magazines I read recently made a note about this. I think someone
- > here on the list was actually scanned by such a device and has a Lightwave
- > Object of his head on ftp.
-
- That would be me. I was scanned last year at Siggraph by a Cyberware
- 3D digitizer. Cyberware is located in beautiful Monterey, CA and can be
- reached at:
- Cyberware
- 8 Harris Court
- Monterey, CA 93940
- (408) 373-1441
- The devices are very expensive but do a great job. Cyberware will also
- perform scanning services (ie. you don't have to buy the scanner).
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Lightning?
- Date: Mon, 27 Apr 92 18:31:55 PDT
- From: "Daryl T. Bartley" <dmon@ecst.csuchico.edu>
-
- Just a quick question again, I am trying to get a good lightning-style effect.
- I guess it would be better described as plain electricity. I am trying to get
- electric sparks that crawl over a metal logo. I have been working with various
- and sundry tubes extruded on irregular paths, morphing between the two. I have
- also been playing with the fog and bright attribs for the sparks.
-
- Any help on getting a convincing 'crawly spark' effect shall be greatly
- appreciated.
-
- (side note: the 'morphing between the two' up there is wrong. I have been using
- a veritable truckload of objects for the 'keys' of the spark motions)
-
- Daryl Bartley
- dmon@cscihp.ecst.csuchico.edu
-
- ##
-
- Subject: Understanding Imagine 2.0
- Date: Tue, 28 Apr 92 13:32:58 METDST
- From: Marco Pugliese <pugliese@pippo.sm.dsi.unimi.it>
-
- I've just received Understanding Imagine 230 by Steve Worley:
- IT'S REALLY GREAT !!!
- Thankyou Steve.
-
- Ciao.
- Marco
- --
- *****************************************************************************
- * It is good to disregard analysis and design phases and to rush into the *
- * software implementation, in order to gain the time needed to debug the *
- * failures due to disregarding analysis and design phases. *
- *****************************************************************************
- ===============================================================================
- Marco Pugliese *| Dipartimento di Scienze |* pugliese@ghost.dsi.unimi.it
- via Roncaglia 13 *| dell'Informazione |* pugliese@hp1.sm.dsi.unimi.it
- 20146 MILANO *| --------- |* pugliese@hp2.sm.dsi.unimi.it
- ITALY *| Universita' di MILANO |* pugliese@hp4.sm.dsi.unimi.it
- ===============================================================================
-
- ##
-
- Subject: 1.2MB lzh too big
- Date: Tue, 28 Apr 92 13:36:47 EDT
- From: John Rosner <rosner@europa.asd.contel.com>
-
- I would like to get Mark's morph for DCTV, but I use cross-dos to my
- Amiga from my Sun and I only have 700k diskettes at home. Is there a
- Unix utility (SunOs) to break up an lzh file?
-
- Thanks in advance,
- John Rosner
-
- ##
-
- Subject: Re: 1.2MB lzh too big
- Date: Tue, 28 Apr 92 14:39:31 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- > Is there a Unix utility (SunOs) to break up an lzh file?
-
- NAME
- split - split a file into pieces
-
- SYNOPSIS
- split [ -n ] [ file [ name ] ]
-
- DESCRIPTION
- split reads file and writes it in n-line pieces (default
- 1000 lines) onto a set of output files. The name of the
- first output file is name with aa appended, and so on
- lexicographically, up to zz (a maximum of 676 files). Name
- cannot be longer than 12 characters. If no output name is
- given, x is default.
-
- If no input file is given, or if - is given in its stead,
- then the standard input file is used.
-
- Use cat to put them back together (or join in AmigaDOS).
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: 1.2MB lzh too big
- Date: Tue, 28 Apr 92 16:59:29 -0400
- From: Udo K Schuermann <walrus@wam.umd.edu>
-
- rosner@europa.asd.contel.com (John Rosner) writes:
- > I would like to get Mark's morph for DCTV, but I use cross-dos to my
- > Amiga from my Sun and I only have 700k diskettes at home. Is there a
- > Unix utility (SunOs) to break up an lzh file?
-
- Mark Thompson <mark@westford.ccur.com> writes:
- > SYNOPSIS
- > split [ -n ] [ file [ name ] ]
- >
- > DESCRIPTION
- > split reads file and writes it in n-line pieces (default
- > 1000 lines) onto a set of output files. The name of the
-
- The standard split works with text files only. I've written a variant
- which can handle binary files, too:
-
- SYNOPSIS
- split [ -n | -bn ] [ file [ name ] ]
-
- EXAMPLES
- split -1000 hugefile.txt hugefile. ; std. split, 1000 lines
- split -b730112 hugefile.lzh hugefile. ; fill 720K-disk exactly
-
- If anyone wants it, I could make uuencoded AmigaBinary & C-Source available.
-
- ._. Udo Schuermann "qaStaHvlS wa' ram IoS SaD Hugh SlijlaH qetbogh IoD"
- ( ) walrus@wam.umd.edu -- Klingon Proverb
- Seeking virtual memory
-
- ##
-
- Subject: Fusion Forty
- Date: Tue, 28 Apr 92 22:42:47 -0400
- From: Danny Griffin <griffin@frith.egr.msu.edu>
-
- When announcing the RCS Fusion Forty offer at our user's group meeting
- this month, a member commented that he had called Impulse about '040
- cards, and they told him that the only card that had given them (Imagine)
- problems was the RCS Fusion Forty. Apparently they didn't give any
- specifics, therefore I am more than a little suspicious of their comments.
- I've not noticed anyone here complaining about the Fusion Forty and Imagine.
-
- Dan Griffin
- griffin@egr.msu.edu
-
- ##
-
- Subject: New Textures for 3.0?
- Date: Wed, 29 Apr 92 20:10:29 PDT
- From: "Daryl T. Bartley" <dmon@ecst.csuchico.edu>
-
- Just wondering, were they planning on doing any real exotic textures for 3.0?
- Like scales, or fur, or linoleum, or stucco, etc...
-
- I knoew some of them could be done with brushes, but it just seems it would be
- easier to have a texture for stuff like that. Also adds nice randomness to it.
-
- BTW, did anyone get my previous post? Not to sound paranoid or anything, but
- I got like a truckload of error messages (ie more than usual), and with the
- current bizarre nature of the list, I was simply curious.
-
- Daryl Bartley
- dmon@cscihp.ecst.csuchico.edu
-
- ##
-
- Subject: Animations with complex interaction of characters
- Date: Thu, 30 Apr 92 12:28:43 -0400
- From: rnollman@osf.org
-
- I am using Cycleman by Tim Wilson. I do not know if people know about
- this piece of software, but I think I paid $35 for it (well worth it
- for me). It is a fully-articulated human figure created as an Imagine
- object. You just load it into the Cycle Editor and you can create an
- animation of a moving figure. The arms, legs, head, torso, and neck
- all move at several joints (all the ones you need for complex human
- movment). In addition, all the segments on the fingers move at the
- joints (no moving toes though, the toes move as a group). The
- eyeballs move and so do the lips (you can make him talk). The jaw
- also moves. Tim has included a walking, jogging, and one other cycle
- that is ready to go. Or you can use the figure object and create your
- own cycles. I have been working with the object itself and creating
- the frames. He also provides some good tips on how to use the Cycle
- and Stage Editors. Tim has done a great job. My only complaint has
- nothing do with Cycleman. It has spawned some questions about
- animation with Imagine..
-
- It was very difficult to find the control points. A walking cycle is
- relatively easy, but when more complex movement is required (two
- wrestlers for example), the points seem to get lost. You have to zoom
- in and zoom out alot. It was often near impossible to figure out how
- to PIVOT or TWIST an appendage (or group of appendages). I wonder if
- there is not some method that others are using to deal with this. It
- just may be that most people do not try to animate objects as complex
- as the one Tim has created. Up until now, most of my time has been
- spent in the stage editor. I was originally wowed when I created the
- tube-man from the tutorial in the manual. But there were very few
- control points.
-
- The other problem, and this may be a real stupid one, is that I could
- not figure out how to incorporate the second wrestler into the
- animation. You can only work on one object in the cycle editor at a
- time (or can you?). I tried making a copy of the figure in the Detail
- Editor, grouping it facing the other figure, and loading the "twins"
- into the Cycle Editor. But trying to figure out what was who and who
- was what became a nightmare. How does one integrate different objects
- with complex movement into an animation? (As I said before, I may be
- missing something very simple--I hope). I have been hearing alot
- about Caligari 2 lately. It has, I been told from several persons who
- have given up Imagine entirely for C2, a wonderful user interface that
- makes creating objects very simple and very quick. You model and
- stage things in real time. No switching between a miriad of editors.
- They all admit that Caligari 2 is missing alot of features that
- Imagine offers. But their answer is that it is so much easier to use,
- that they do not miss the features. They can produce finished works
- in much less time. Sometimes less is more.
-
- Rich Nollman
-
- ##
-
- Subject: iff light sources
- Date: Thu, 30 Apr 92 13:41:35 GMT-0500
- From: Scott Matthew Krehbiel <scottk@hoggar.eng.umd.edu>
-
- Has anyone played around with IFF brushes as light sources??
-
- Does it work like a slide projector, or does it put the entire
- image on all affected objects?
-
- Also, how do you control the projection size and ratio, if it
- is like a slide projector ( where an object can be in only a
- small part of the image )
-
- I ask because I'm trying to get a fragmenting effect, like an image
- being projected on half-open venitian blinds. Does this look
- feasible??
-
- Thanks
- Scott Krehbiel
- scottk@hoggar.eng.umd.edu
-
- ##
-
- Subject: Imagine ANIMS AND RENDERINGS
- Date: Thu, 30 Apr 92 20:18:25 GMT
- From: Yury German <yury@bknight.jpr.com>
-
- Hello all of you Imagine Users out there.
- I am here to ask you for your submision of IMAGINE (only Imagine)
- Animations for inclusion on a Video Tape that will have a wide
- distribution throughout the world.
-
- The Animation can be on any subject and for the initial copy must
- be rendered in 1/4 screen HAM for fast playback rate!
- The animation can be on any Subject exept SEXual related.
-
- Only the best anims will be selected.... The rules are... it has
- to be an IMAGINE Only rendered anim with original objects. I am sorry
- but part of the creative process must be the object itself.
-
- If you are choosen what will you get!! You will get the
- satisfaction of having your anim on a videotape that will be spread
- throughout the world. You will have prime billing for the anim which
- will include your name and telephone number or address in case someone
- wants to contact you for more work. You will also receive a free copy
- of the video tape. Another thing you will have is your animation
- recorded through a high end graphics board onto a Profesional Master
- stock and sent to you! This will be one of the 3 formats (undecided as
- to which one yet) Betacam-SP, 1" or 3/4 SP. S-VHS or VHS copies can be
- done as well. In other words if you work with us we will work with you
- :-)
-
- How to submit your anim.!!!
- Create it in one -Qarter screen ham. Archive it with LHA or LZ in
- LHA format! Then you have few options which you can ask more about.
-
- To Contact Me Please leave a message--
- Through Here : Jimmy German
- GEnie : Blue-Knight
- USENET/INTERNET/BITNET : imagine@bknight
-
- Or call by phone!
- (718)321-0998
- (212)218-1348
-
- _____________________________________________________________________
- | |
- | Yury German yury@bknight or yury@bknight.jpr.com |
- | Blue-Knight Productions GENIE EMAIL: Blue-Knight |
- | (212)218-1348 (Graphic Design and Video Productions) |
- | (718)321-0998 P.O. Box 985, Queens, New York, 11354 |
- |_____________________________________________________________________|
-
- ##
-
- Subject: 1.2 MB too big, thanks
- Date: Fri, 1 May 92 07:04:41 EDT
- From: "John J. Rosner" <rosner@europa.asd.contel.com>
-
- Thanks for all your replies,
-
- Split works great, it turns out on SunOs 4.1 (on an IPC) split handles binary.
- I actually used "split -2000 name" and it made 600KB files.
- So I saw Mark's wife turn into a leopard and it is stunningly well done.
-
- Later, John Rosner
-
- ##
-
- Subject: RCS Fusion 40
- Date: Fri, 1 May 92 15:29:57 -0400
- From: Brian Bishop <brian@grebyn.com>
-
- Take it with a grain of salt, but....The local (Amiga) computer store dudes
- claim that the Fusion 40 uses such slow memory that the wait states severly
- (and severEly) water down the advantages of the 040. In fact, they claim that
- the 50Mhz 030 is faster, which shouldn't be.
-
- Again, I regard this as possibly valid info, possibly just misinformation.
-
-
- Brian
-
- ##
-
- Subject: help - raytrace is broken!
- Date: Fri, 1 May 92 19:01:58 EDT
- From: "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu>
-
- I'm having a very strange imagine problem. It has crept up twice
- yet I can't find a common thread. I'll set up a scene, scanline render it
- for proofing then try to do a full trace. I get the normal
- initializing message then the percent rendered counter races from
- 0 to 100 in about 8 seconds. of course I have only a black
- screen for my efforts. I never had this problem with V1.1. It
- has only begun after 2.0 arrived. Is my skull simply numb?
- Am I missing the obvious or has (gasp!) my ray tracer broken!?
-
- I have tried to set a global size bar to 0,0,0 with no luck. also
- I have a 9 meg machine so I don't think memory is an issue. During
- object loading and initialization my memory counter bottems out
- at about 4 megs. that seems adequate. Has anyone else noticed this?
- Thanks for any input. One last thought just occurred to me. both scenes
- that would scanline but not trace featured a good number of iff maps.
- perhaps 10-15. Is there a limit. I know. I'm probably just making desperate
- stabs in the dark.
- --
- Steve Lombardi
- stlombo@eos.acm.rpi.edu
-
- ##
-
- Subject: Re: help - raytrace is broken!
- Date: Fri, 1 May 92 20:10:24 CST
- From: James Hastings-Trew <telepro!James_Hastings-Trew@access.usask.ca>
-
- In a message dated Fri 1 Jun 92 17:56, Steve J. Lombardi <stlombo@eos.acm.
- wrote:
-
- SJL> I have tried to set a global size bar to 0,0,0 with no luck. also
- SJL> I have a 9 meg machine so I don't think memory is an issue. During
- SJL> object loading and initialization my memory counter bottems out
- SJL> at about 4 megs. that seems adequate. Has anyone else noticed this?
-
- I have not noticed the problem you specifically have, but I do have a
- possible cure. One of the configurations settings in Imagine is the amount
- of free-ram available after the octree division of the space. This
- configuration setting is (unfortunately) not a permanent setting but must
- be made each time you start Imagine up. I find that with a scene that has a
- LOT of brushmaps in it that I have to leave more RAM for that, and less for
- the tracer. So I bump up the OTFL value so that more RAM is left for the
- brushmaps. You might want to also mess with the OTRL value (max RAM to use
- for octree) as well.
-
- By allowing less ram for the octree division your trace will take longer,
- but on the other hand, longer is better than not at all...
-
- -- Via DLG Pro v0.992
-
- ##
-
- Subject: Problems with F/X Grow
- Date: Sat, 2 May 92 17:54:21 +0200
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi Imagineers,
-
- I tried to build a simple scene with a grow special effect using Imagine V2.0
- but everytime i enter the stage editor i get a guru. What is wrong ?
-
- Help needed immediatliy
-
- Hannes
-
- PS: I posted this before but i got a lot of errors and obviously nobody receive
- d my message.
-
- ##
-
- Subject: Re: RCS Fusion 40
- Date: Sat, 2 May 92 18:49:24 EDT
- From: MICHAEL GARLAND <msgarlan@mtu.edu>
-
- Brian Bishop says...
- >
- > Take it with a grain of salt, but....The local (Amiga) computer store dudes
- > claim that the Fusion 40 uses such slow memory that the wait states severly
- > (and severEly) water down the advantages of the 040. In fact, they claim that
- > the 50Mhz 030 is faster, which shouldn't be.
- Make that quite a few grains. The '040 cache hit rate is extremly high.
- This means that it hardly every has to access the memory which is
- comparatibly slow. When it does have to access the memory there will
- be quite a few waits, probably more than an '030. I don't think the dealer
- understands how often that actully happends. It you add 30 nanosecond
- memory to the memory for no wait states, you would hardly notice any
- speedup (maybe 3% or so).
- I would want slower memory on an '040 board if any at all. All that
- blatantly fast memory just costs a bunch more. Just had to yell at this,
- since the "dudes" at the store don't quite see the whole picture. A
- stripped '040 (no mmu, no fpu) at 25Mhz is really close to a '030 at 50Mhz.
-
- > Again, I regard this as possibly valid info, possibly just misinformation.
- --=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- programming: n. 1. The art of debugging a blank sheet of paper (or,
- in these days of on-line editing, the art of debugging an empty
- file). 2. n. A pastime similar to banging one's head against a
- wall, but with fewer opportunities for reward. 3. n. The most fun
- you can have with your clothes on (although clothes are not
- mandatory).
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Michael S. Garland, Jr. (Houghton, MI)
- CS_major @ MTU (906)487-0524 "msgarlan@mtu.edu"
-
- ##
-
- Subject: 2.0 chip mem
- Date: Sat, 2 May 92 19:03:48 GMT-0500
- From: Scott Matthew Krehbiel <scottk@hoggar.eng.umd.edu>
-
- Hi all,
- Does 2.0 Imagine require a meg of Chip?? I only have 512K of chip,
- and I'm wondering if I'll have to upgrade my hardware as well as
- my software. Thanks
- Scott
- scottk@hoggar.eng.umd.edu
-
- ##
-
- Subject: Re: Problems with F/X Grow
- Date: Sat, 2 May 92 21:39:08 -0400
- From: "Michael B. Comet" <mbc@po.cwru.edu>
-
- >Hi Imagineers,
- >
- >I tried to build a simple scene with a grow special effect using Imagine V2.0
- >but everytime i enter the stage editor i get a guru. What is wrong ?
- >
- >Help needed immediatliy
- >
- >Hannes
- >
- >PS: I posted this before but i got a lot of errors and obviously nobody receiv
- ed my message.
- >
- >
-
- Make sure you have a path grouped to the object you wish to
- "GROW" and that you group the path as the PARENT of the group.
-
- If you are doing this, and your path is a valid path, then there
- is no reason to be getting gurus.
-
- Hope this helps
-
- Michael Comet
- mbc@po.CWRU.Edu
-
- ##
-
- Subject: TTDDD library
- Date: Sun, 3 May 92 12:05:40 EDT
- From: "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu>
-
- help! where can the IXEMUPD-920330.lha file be found. I have
- heard that it is on ab20.larc.nasa.gov but for whatever reason
- I can never get in there. Is it anywhere on hubcap?? since that is
- where I got the TTDDD files from, that would seem like a good place
- for this library file as well. any help would be appreciated
- as I am eager to try these TTDDD programs out. thanks a bunch.
-
- steve Lombardi
- stlombo@eos.acm.rpi.edu
-
- ##
-
- Subject: AB20
- Date: Sun, 3 May 92 12:53:12 -0700
- From: noj@cats.ucsc.edu
-
- This is in response to the TTDDD post by Steve Lombardi, in case anyone else
- doesn't know. AB20 is deceased. You can find a mirror of it's final state on
- wuarchive.wustl.edu (128.252.135.4) in the mirrors/ab20.larc.nasa.gov directory
- .
-
- ___________________________________________________________________________
- / noj@cats.ucsc.edu | // \
- |Oh, you're just gettin weird...and that results in creativ-| //Only Amiga |
- |ity" -Joel MST3K|Virtual Reality is the future of safe sex.|\\ // makes it |
- \__________________________________________________________|_\X/___possible_/
-
- ##
-
- Subject: TDDD -> DXF Translator available?
- Date: Sun, 3 May 92 16:50:37 -0400
- From: "Frederick E. Brown" <rick@wam.umd.edu>
-
- Anyone know if a TDDD -> DXF translator and/or code is available?
-
- Thanx,
-
- rick@wam.umd.edu
-
- ##
-
- Subject: RIPPLE f/x
- Date: Mon, 04 May 92 10:24:47 -0400
- From: rnollman@osf.org
-
- Anyone had success using the RIPPLE f/x? I want to create a pool of
- water with a sphere that drops into it with the resulting circular
- waves moving out from the sphere. Is this possible with RIPPLE? Or
- is it not that fine-tuneable? I can make a disturbed surface or a
- surface that simulates the effects of splashes from of water from a
- repeating drip. But that is not the effect I am looking for. I want
- the smooth movement of concentric circles -- little waves -- moving out
- from the sides of the sphere after it drops into the water and
- disappears below the surface.
-
- Rich Nollman
-
- ##
-
- Subject: Re: RIPPLE f/x
- Date: Mon, 4 May 92 11:18:13 -0400
- From: "Michael B. Comet" <mbc@po.cwru.edu>
-
- >Anyone had success using the RIPPLE f/x? I want to create a pool of
- >water with a sphere that drops into it with the resulting circular
- >waves moving out from the sphere. Is this possible with RIPPLE? Or
- >is it not that fine-tuneable? I can make a disturbed surface or a
- >surface that simulates the effects of splashes from of water from a
- >repeating drip. But that is not the effect I am looking for. I want
- >the smooth movement of concentric circles -- little waves -- moving out
- >from the sides of the sphere after it drops into the water and
- >disappears below the surface.
- >
- >Rich Nollman
- >
- >
- >
-
- Yep, This is what this effect is for. (Actually there are two
- ways to use the effect, one gives the concentric circles you were
- talking about, and the other causes the object to wave like a flag).
-
- Anyways, try this:
-
- Add a primitive plane with dimensions 100x100 and maybe
- 20 or so sections for both directions. (Fairly detailed). Save the
- object. Then go into the stage or action editor and load up your object
- for say a 30 frame animation. Add the effect bar in the ACTION editor.
- I think the defaults are fine. If you want more ripples, change the
- ripple count. If you want the ripples higher, change the height value,
- and if you want the ripples farther apart, change the wavelength value.
-
- You can also try the linear ripple. This one starts at the
- axis, (like the spherical ripple), but moves out linearly in a straight
- path along the objects Y axis.
-
- You can do some really neat things. I just made a small HAM
- anim of this grenade I made. Getting bored with just exploding it, I
- gave it this ripple. Looks normal, and then all of the sudden it
- ripples like it as rubber or water. Very weird, but cool looking!
-
- hope this helps.
-
- mike c.
- mbc@po.CWRU.Edu
-
- ##
-
- Subject: Re: What kind of BOZO would ask about extrude to path AGAIN!?
- Date: Mon, 04 May 92 14:23:37 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- Thanks to everyone for the help. This weekend, I actually had some time
- to try it out. I tried several different approaches but nothing worked
- as I wanted it to without Huge amounts of manual work. The technique
- that came the closest was to load an IFF bitmap of my logo into Imagine
- and then have it auto-trace it without filling in the interior polygons.
- I then named this object PATH. Finally, I took two concentric disks and
- used Mold/Extrude and specified PATH as the extrusion path. Works like a
- champ except for one BIG problem. The object being extruded along the
- path does not rotate with the path tangent as it travels along it. As far
- as I'm concerned, any path extrusion is totally useless if the object
- does not rotate with the path. Why would Impulse even bother with such a
- tool if they weren't going to rotate the object? Am I missing something?
-
- Another sugestion was to use Replicate instead of Extrude with spheres.
- However, this will not only look bad and waste polygons, but it also will
- not accomplish what is needed: letters formed from two concentric tubes
- (the outer tube will be a translucent glow).
-
- So I guess what I'm asking is, did anyone succeed in making this work
- without lots and lots and lots of tedious manual work, or shall I chalk
- this up as an undoable task for Imagine?
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Re: RIPPLE f/x
- Date: Mon, 4 May 92 11:50:32 -0700
- From: 66291000 <spodell@ucscb.ucsc.edu>
-
- Here's another suggestion for the Ripple F/X:
-
- If you want really symmetrical concentric circles, Add a Primitive
- Disk and then Divide it five or six times (more if you're gonna get very
- close to the object in your animation. Make sure that the edges of the
- disk are covered somehow (by land, edges of the screen, etc). Then go
- ahead and add the Ripple F/X and you'll have a great looking animation.
-
- Another nice trick is to make the object metal (chrome and gold
- work particularly well). Pseudo-T2 effects!
-
- Best of luck,
- Stefon
-
- ##
-
- Subject: Converting from Imagine to DCTV format
- Date: Tue, 05 May 92 11:47:29 -0400
- From: rnollman@osf.org
-
- Thanks to everyone who helped me to get RIPPLE to work. I got it to
- work last night (I was doing alot of stupid things, and the Impulse
- documentation did not help). Even the Stage Editor animation blew me
- away. It did EXACTLY what I thought it would do.
-
- Now, I need to know how to convert my Imagine anims (or pics) to DCTV
- format. I tried to figure out how to use ADAM, but there are some
- very basic points that I must be missing. There is documentation and a
- great user interface, (all that is required is someone with some basic
- intelligence to use it...) but the documentation must be leaving
- something out.
-
- Basically, I want to run my Imagine-created RIPPLE anim through DCTV.
- How do I do it? I have Showanim, Show, the DCTVtoILBM24 conversion
- utility, and Makeanim in the directory with ADAM as indicated by the
- documentation. I tried to get it to work, but the thing just sits
- there and says: waiting...frame 1.
-
- 1. I need to know how to convert an existing Imagine anim file, and
-
- 2. how to automatically (I think that is the purpose of ADAM) convert
- my Imagine anims to DCTV as the frames are being rendered by Imagine
- (that is, I assume, what ADAM is "waiting" for).
-
- 3. I also tried using the convert module in DCTV and was confused
- about which way the tool converts. Is it from DCTV format to standard
- Amiga formats, Amiga formats to DCTV, or both? Where does ADAM fit
- in?
-
- I assume once I understand how to convert my Imagine files to DCTV
- format, all the other conversions (Deluxpaint,etc.) will be simple.
-
- Thanks.
-
- __ __
- /_/\ / /\
- _\ \ \ / / \ __
- /_/\_\ \/_/ /\ \/_/\ __
- \ \ _ \ \ \_\ \ \ \/ /\
- \ \ \_\/\ \ \/ /\ \ \/ / +------------------------------------+
- \ \ \ \ \ / \ \ / | Rich Nollman |
- \_\/ \_\/ \_\/ | rnollman@osf.org |
- /_/\ /_/\ / /\ | (617) 621-8732 |
- _\_\ \__ \ \ \ / / / +------------------------------------+
- /_/\/\/_/\_\_\ \/_/ /
- \ \ \/\ \ \| _/\ \ \
- \ \ \/\ \ \ | \ \ \
- \ \ /\ \ | \ \ \
- \_\/ \_\/ \_\/
-
- ##
-
- Subject: Re: What kind of BOZO would ask about extrude to path AGAIN!?
- Date: Tue, 05 May 92 11:58:28 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- Thanks Udo, David, and Chris for pointing to me the 'Align Y to path'
- gadget which was so painfully obvious in the requestor that I am horrendously
- embarrassed that I even asked for help. Thanks again, I am now happily
- extruding glowing neon tubes.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: RCS fusion 40 questions
- Date: Tue, 5 May 92 11:48:25 CDT
- From: Toaster Man <set@cis.ksu.edu>
-
- I will probably be buying a RCS 040 soon.. but i have been hearing stuff about
- it i dont necessarly like.. For instance someone posted a while ago that
- it doesnt work with imagine? Does it work with the toaster? Also I have
- been hearing that its about as fast as a 50mhz 030?? does anyone have the
- specs on this baby? mimps,ram, etc?
-
- steve t.
-
- ##
-
- Subject: Re: Converting from Imagine to DCTV format
- Date: Tue, 5 May 92 10:17:51 PDT
- From: "John T. Grieggs" <grieggs@jpl-devvax.jpl.nasa.gov>
-
- > 1. I need to know how to convert an existing Imagine anim file, and
- >
- You can't. It's an evolutionary dead end, compatible with nothing else
- in the world. What you want to do is render 24-bit frames, and convert
- THEM to DCTV.
-
- > 2. how to automatically (I think that is the purpose of ADAM) convert
- > my Imagine anims to DCTV as the frames are being rendered by Imagine
- > (that is, I assume, what ADAM is "waiting" for).
- >
- ADAM will convert the frames to DCTV format as they are rendered, and build
- an ANIM from them when they have all been rendered and converted. It has
- options for the rez to convert to and the number and location of frames to
- wait for, among other things.
-
- > 3. I also tried using the convert module in DCTV and was confused
- > about which way the tool converts. Is it from DCTV format to standard
- > Amiga formats, Amiga formats to DCTV, or both? Where does ADAM fit
- > in?
- >
- It does both. ADAM is the equivalent of running the standalone program,
- IFFTODCTV, repeatedly, interspersed with appropriate file manipulation,
- followed by MAKEANIM.
-
- > I assume once I understand how to convert my Imagine files to DCTV
- > format, all the other conversions (Deluxpaint,etc.) will be simple.
- >
- All conversions are simple once you know what you are doing! :-) A key
- point is to keep the 24-bit versions of your pics lying around, so that
- you can always create a new version of the highest possible quality. And
- invest in Art Department Professional, you won't regret it!
-
- (Obnoxiously long .signature deleted)
-
- ##
-
- Subject: Re: What kind of BOZO would ask about extrude to path AGAIN!?
- Date: Wed, 6 May 92 0:49:40 CDT
- From: "Scott Jones (Dr. Jones)" <jones@plains.nodak.edu>
-
- I know I am really the bozo now! I didnt bother to follow the thread
- on this subject and was curious as to how you get the neon tubes to
- glow? I am doing a project at work that could move me from part
- time sales to full time video productions, and this would be a
- thing I would need to do with the project I have in mind...
-
- I guess I would be more interested in doing this in Lightwave than
- Imagine, but I am still very interested in how to do it in Imagine.
-
- Thanks...
- Scott..
-
- ##
-
- Subject: Re: RCS fusion 40 questions
- Date: Wed, 6 May 1992 07:21:11 GMT
- From: Stephen Menzies <menzies@cam.org>
-
- set@cis.ksu.edu (Toaster Man) writes:
-
- >I will probably be buying a RCS 040 soon.. but i have been hearing stuff about
- >it i dont necessarly like.. For instance someone posted a while ago that
- >it doesnt work with imagine? Does it work with the toaster? Also I have
- >been hearing that its about as fast as a 50mhz 030?? does anyone have the
- >specs on this baby? mimps,ram, etc?
-
- >steve t.
- >R
-
- Imagine: I too read that post and spoke to RCS about it. They told me that
- while they had some calls regarding Imagine in the past there was nothing
- that was really reproduceable. Since the last 4 months however (with the
- release of new versions of the RCS install software), software related
- calls have dropped to almost nil. Until they (and me too, because I've
- never had a problem testing Imagine on the RCS board) hear differently
- they can only assume Imagine and the board are perfectly compatable.
-
- Lightwave: Again, any problems between toaster(see below), lw (I don't
- think there ever was any), toaster paint (I believe there was a problem
- somewhere), appear to have completely cleared up with more recent
- upgrades of the RCS software and the use of the C='s newest version of
- "setpatch". There was one outstanding problem (that I am aware of) with
- regards to vertical scrolling of generics. I was demonstrated the
- problem. Apparently, (as of a few days ago), this problem was solved.
-
- Amiga: There was a problem with 6.2 rev motherboards and I posted to
- this effect a few weeks ago. This problem was solved (requires a
- change in a chip on the RCS board).
-
- 030/50mhz: Last summer I tested the board (under 1.3) against the 030/50.
- At that time the 040 was about twice as fast. I also know that the
- RCS board is again, atleast twice as fast now over what it was 4 months
- ago (again with the new RCS software/setpatch. BTW, every F40 user
- should be using the newest version of the RCS software, 2.021 which
- includes the new setpatch.
- But it would be nice to be more precise about this. I have an Imagine
- file at RCS right now (an old file called , exploded_garden, which is
- in the neigbourhood of 75,000 polys. I will render it with Im2.0, and
- then sometime soon, take the file over to the universitie's lab and
- run it on the GVP030/50 and see what results I can come up with. This
- isn't something I can do tommorrow though, but when I find time I'll
- do it and post the results. But off the cuff, I would have to say,
- given tests that I have already done in the past, and working with
- the 030/50 at the university, that the RCS040 is *significantly* faster
- than the 030/50. Test results will be nice, but I can tell you now that
- I wouldn't want to work Caligari-B on the 030/50 after working
- with it on the 040.
-
- Finally, it's worth mentioning that most(all) of the software that we
- are presently using has not really been optimized for the 040 yet.
- We will again see a significant increase when that happens. Also, the
- 040 seems to like polys, the more you throw at it, the faster it goes.
-
- Anyway..see what I can do.
-
- -stephen
- --
- Stephen Menzies
- #Internet: menzies@CAM.ORG
- #Fidonet : Stephen Menzies @ 1:167/265
-
- ##
-
- Subject: Re: What kind of BOZO would ask about extrude to path AGAIN!?
- Date: Wed, 06 May 92 10:04:55 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- Scott Jones write:
- > I know I am really the bozo now! I didnt bother to follow the thread
- > on this subject and was curious as to how you get the neon tubes to
- > glow?
-
- Actually, this was never discussed becauase I already knew how to do that.
- I just needed the extrusion method.
-
- > I guess I would be more interested in doing this in Lightwave than
- > Imagine, but I am still very interested in how to do it in Imagine.
-
- I am not exactly sure how you would accomplish the glow in Imagine (or even
- if you can) but it was my intent to do all the rendering in LightWave. To
- do this, make the outer tube luminous with transparent edges and about
- 40% transparency (I set the Edge Threshold to around .75 but that will
- vary depending on the ratio of the tube diameters) and don't forget
- smoothing. The inner tube is just a standard smooth luminous surface.
- Then add a couple of point lights set to the color of the neon to make
- the surrounding objects pick up a nice warm neon glow. Quite simple
- actually and very nice looking.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: black borders on DCTV images
- Date: Wed, 06 May 92 12:53:38 -0400
- From: rnollman@osf.org
-
- When I run an Imagine animation using Imagine's animation program, the
- images fill the screen. I converted the animation using ADAM and
- MAKEANIM. The screens were centered but with black borders (used the
- default screen sizes). Should I be using extreme overscan or
- something to create frames that fill the screen and eliminate the
- black borders or is that simple the way DCTV displays its anims? Am I
- doing something wrong?
-
- Is there some reason that the black borders might desireable? I
- remember vaguely someone telling me that black borders are good for
- submittals to professional studios because it allows the engineers to
- be able to manipulate the images exactly when tranferring to a larger
- format.
-
- Thanks.
-
- Rich Nollman
-
- ##
-
- Subject: Essence
- Date: Wed, 6 May 92 13:32:16 PDT
- From: Drakon@cup.portal.com
-
- Look what I found in the Apex Vendors area on Portal.
- Apex Software is proud to announce its new software product:
-
- ESSENCE
- Algorithmic Textures for Imagine
-
-
-
- The 3D software Imagine by Impulse, Inc. allows users to define object
- attributes with an "algorithmic texture," a surface that can be
- characterized with a mathematical algorithm as opposed to just
- "painting on" an image with brushmap. Examples of these algorithmic
- textures are checkerboards, grids, camouflage, and even wood. THESE
- TEXTURES ARE NOT BRUSHMAPS OR PICTURES. They are algorithms Imagine
- uses to color your object. They take very little RAM (about 1-15K
- each) and have no pixel artifacts.
-
- Apex Software Publishing has developed Essence, additional
- Imagine-compatible algorithmic textures for use with Imagine, which
- gives users a library of even more surfaces for their objects. These
- additional textures range from simple textures like Hex, a tiling of
- colored hexagons, to a complex surface called Fractal Noise, which
- makes a turbulent, detail-rich natural looking coloring for objects
- like clouds, fire, planets, landscapes, or even dirt.
-
- These textures were designed and written by award winning Amiga artist
- Steven Worley with the help of Glenn Lewis, author of the powerful
- Imagine TTDDD utility package. Steve is also the author of the
- successful book "Understanding Imagine 2.0."
-
- Essence should be released in late June of 1992. The library has over
- 40 (forty!) new textures to the 12 Impulse textures. The retail price
- of Essence has not yet been set.
-
- A description of some of the new textures:
-
-
- Counter: A flat texture that applies the image of an LCD display to
- an object's surface. The number it displays is defined in the
- texture parameters. By morphing the object in Imagine (which is
- clearly described in the Essence manual) the LCD display can form
- a timer, speedometer, or any other numerical display you wish.
-
- Floortile:A bit like Impulse's "Checks" in that squares are added to
- your object. However, these squares have the classic utilitarian
- floortile appearance with long, irregular streaks of material running
- through the tile, and with tiles are oriented at right angles to
- one another.
-
- Fractal Noise: A suite of textures that are difficult to describe.
- Fractal noise is a turbulent, detailed blend of colors that can be
- used for naturally detailed surfaces ranging from clouds to dirt.
- Lightwave 3D has a similar texture, although the Apex version is
- considerably more versatile. The fractal noise can be animated in
- time, allowing the surface image to swirl and eddy as the object is
- animated. There are versions of fractal noise that apply single or
- multiple colors with sharp or soft boundaries. Reflectivity and
- transparency can also be controlled though fractal noise. Fractal
- noise is a workhorse that is nearly indispensable for many realistic
- surfaces. How else can you make an animated photorealistic, swirling
- planet atmosphere in three minutes?
-
- Granite: A relative of fractal noise, for a variety of rock surfaces
- with complex detail.
-
- Hex: A tiling of hexagons. Simple, but a very pleasant alternative to
- checkerboards!
-
- HueRotate: This changes the color of your object by "rotating" the
- color shades of your object around the color wheel (blue to magenta to
- red to yellow to green to cyan to blue). This can make wonderful
- surface effects, especially when animated. This can also change the
- color of images added with brushmaps.
-
- Mandelbrot: An amazing twist on a classic image! The fractal
- Mandelbrot set is computed on the fly. This image has an infinite
- amount of detail, with beautiful spirals and structure. By zooming the
- camera closer to the object surface, you can magnify the region you
- are looking at. See the Mandelbrot set with a flight-simulator like
- perspective! A truly stunning texture.
-
- RGBvary: Related to fractal noise, this texture does not ADD color,
- but it instead varies the color that already exists. Most real world
- objects have slight color variations due to wear or weather. RGBvary
- will take (for example) green paint and subtly change the shades of
- the paint over the surface of your object. This variation adds
- considerable realism to your object. The amount of variation, of
- course, is completely user definable.
-
- Swirl: A spiral based surface like a spinning hypnotist's disk or a
- barber pole.
-
- Transporter: Star Trek fans can now fade in and out objects in true
- sci-fi style. Make an animation of your favorate transporter
- malfunction!
-
-
- Veined Marble: Finally! Layered veins of turbulent photo-realistic
- marble.
-
-
- -----------
-
- These textures are FULLY compatible with the floating point versions
- of Imagine 2.0, Imagine 1.1, and even Turbo Silver. You load and use
- them in an identical fashion to the current Impulse-supplied textures.
- Currently, there is no support for using the textures in the integer
- versions of Imagine designed to run only on a 68000 processor, but if
- demand is high enough this can be implemented in the future.
-
- Essence should be available in late June through most Amiga dealers
- and mail order firms. If you want to get more information or a flyer
- (when we print one!) you can write to:
-
- Essence Info
- Apex Software Publishing
- 405 El Camino Real Suite 121
- Menlo Park CA 94025 USA
-
-
-
- ------
-
- Imagine is a trademark of Impulse Inc.
- Essence is a trademark of Apex Software Publishing.
- Lincoln is the capitol of Nebraska.
-
- ------
-
- Steve has allowed me the honor of beta-testing these textures and all I can
- say is they will knock your socks off!!!
-
- Ben Gibson
-
- ##
-
- Subject: Re: Essence
- Date: Thu, 7 May 92 0:52:23 PDT
- From: Chihtsung Jeffrey Lin <clin@nike.calpoly.edu>
-
- Forwarded message:
- > From Drakon@cup.portal.com Wed May 6 14:01:19 1992
- > To: Imagine@Athena.MIT.EDU
- > From: Drakon@cup.portal.com
- > Subject: Essence
- > Lines: 137
- > Date: Wed, 6 May 92 13:32:16 PDT
- > Message-Id: <9205061332.1.27917@cup.portal.com>
- > X-Origin: The Portal System (TM)
- >
- > Look what I found in the Apex Vendors area on Portal.
- > Apex Software is proud to announce its new software product:
- >
- > ESSENCE
- > Algorithmic Textures for Imagine
- >
- [ The description deleted ]
- >
- >
- >
- > Steve has allowed me the honor of beta-testing these textures and all I can
- > say is they will knock your socks off!!!
- >
- > Ben Gibson
- >
-
- Can you put some pictures generated with these textures on hubcap?
- Thanks.
-
-
- Jeff:)
-
- ##
-
- Subject: Re: Essence
- Date: Thu, 07 May 92 10:02:06 EDT
- From: Mark Thompson <mark@westford.ccur.com>
-
- > ESSENCE
- > Algorithmic Textures for Imagine
-
- Well how bout that. Those textures look kind of familiar. Steve was asking
- me some texture questions back in March and it looks like he put the
- info to good use. Here is a snipit from the conversation:
-
- ----------------------------------
- Date: Fri, 20 Mar 92 18:21:02 EST
- To: spworley@Athena.MIT.EDU
- From: Mark Thompson <mark@westford.ccur.com>
-
- > What kind of algorithmic surfaces are most lacking in
- > all of the 3D programs, commercial and PD?
-
- Various color rainbows for realistically modeling gemstones, laser discs,
- and other diffraction effects.
- Animated turbulent noise with a non-linear direction vector allowing the
- patterns to swirl and twist (with and/or without control). Also allow
- full spectrum color cycling.
- Cloth textures. Image maps are great, but complex soft surfaces prevent
- projective mapping from being viable. Procedurals or 2D texturing is needed.
- Fuzz/hair. It ain't easy, but it sure would be nice. Doing it effectively
- would require significant changes to the rendering engine however.
- Anisotropic surfaces liked brushed aluminum.
- Better procedural ripples/waves (but ofcourse you knew that).
- Multi color graduations with different spread functions (could be a
- subset of the rainbows above).
-
- I'll think of some more but that should keep you busy :-)
-
- ----------------------------------
- The fuzz/hair would be great but current techniques use density functions
- which would likely require changes in Imagine's rendering code. I have
- some ideas to get around that but it would not be nearly as easy to
- implement as the other procedurals I mentioned.
- |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | ` ' Mark Thompson CONCURRENT COMPUTER |
- | --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics |
- | ' Image ` ...!uunet!masscomp!mark Hardware Architect |
- | Productions (508)392-2480 (603)424-1829 & General Nuisance |
- | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ##
-
- Subject: Global reflectance seem?
- Date: Thu, 7 May 92 15:16:04 PDT
- From: RayTrace@cup.portal.com
-
- Ok, heres the prob. I created a image in VistaPro of clouds (Aimed the camera
- at the sky). Loaded it into DCTV, smoothed it out a bit. Saved it as a IFF
- 24. Used it as a BG and global reflectance image. NOW I had a sphere
- refecting it. And theres a black "seem" that is rather wide running around
- about 300 degrees of it, you can see it on the top AND bottom! It's not a
- thin seem either, I rendered it in HI-res DCTV. Looks cool except for the
- seem. I'm REALLY into Imagine now that I have a 3000. 10 megs/25 MHz!
-
- ##
-
- Subject: Re: Global reflectance seem?
- Date: Thu, 7 May 92 19:25:54 CDT
- From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov>
-
- RayTrace@cup.portal.com (whoever that really is) writes:
- > Ok, heres the prob. I created a image in VistaPro of clouds (Aimed the camer
- a
- > at the sky). Loaded it into DCTV, smoothed it out a bit. Saved it as a IFF
- > 24. Used it as a BG and global reflectance image. NOW I had a sphere
- > refecting it. And theres a black "seem" that is rather wide running around
- > about 300 degrees of it, you can see it on the top AND bottom! It's not a
- > thin seem either, I rendered it in HI-res DCTV. Looks cool except for the
- > seem. I'm REALLY into Imagine now that I have a 3000. 10 megs/25 MHz!
-
- I remember having a answering a similar problem way back in November 91.
- Here is that question and answer from Nov 6 91.
-
- Subject: Re: spherical brushmaps
-
- dan@cs.pitt.edu (Dan Drake) writes:
- > 2.) when My planet is rotating, at one point there is a white line that goes
- > from the top of the planet to the bottom. North to south pole. The color
- > of the sphere before I did the mapping is white. Does this mean that the map
- > did not go all of the way around the planet? I guess I can solve this by
- > changing to color of the planet to blue instead of white.
- >
- I had the same problem quite a while ago. It turns out that I had forgotten
- to paint underneath the horizontal menu bar and vertical toolbox bar in
- DPAINT III. It is easy to forget these regions. A Fill with these bars
- visible does not fill underneath them. Imagine wraps the entire 640x400
- image, including those possibly unpainted regions.
-
- This may or may not be your problem. That unpainted region on mine appeared
- more like a 10 degree black wedge at the 'back' of the sphere. BTW,
- a rendered frame of the camera aimed at the north or south pole of that
- sphere resulted in a pretty cool and strange 'tree ring'-like image.
- Probably the results of severe distortions of the brush at those
- regions.
-
- Hope this helps :)
-
-
- __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan]
- \\ /\\ /\\ //_ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston
- \/--\// \//__ Hobby:"Exploring the Use of Computer Graphics and
- // Animations To Support Christian Endeavors"
-
- ##
-
- Subject: Re: Global reflectance seem?
- Date: Fri, 8 May 92 13:22:43 PDT
- From: "John T. Grieggs" <grieggs@jpl-devvax.jpl.nasa.gov>
-
- > Ok, heres the prob. I created a image in VistaPro of clouds (Aimed the camer
- a
- > at the sky). Loaded it into DCTV, smoothed it out a bit. Saved it as a IFF
- > 24. Used it as a BG and global reflectance image. NOW I had a sphere
- > refecting it. And theres a black "seem" that is rather wide running around
- > about 300 degrees of it, you can see it on the top AND bottom! It's not a
- > thin seem either, I rendered it in HI-res DCTV. Looks cool except for the
- > seem. I'm REALLY into Imagine now that I have a 3000. 10 megs/25 MHz!
- >
- I had a problem a while back which may be related. I created a brush map
- in Light 24, intending to wrap it onto an object in Imagine. It worked ok,
- except for a large black area on one of the edges. Yuck! Eventually I
- figured out that Light was padding the right edge of the brush out to some
- arbitrary spot (probably a word boundary). To fix it, I loaded the brush
- into ADPro and used the Crop_Visual Operator to trim it.
-
- _john
-
- ##
-
- Subject: See thru maps
- Date: Fri, 8 May 1992 21:22:03 -0600
- From: HURTT CHRISTOPHER MICHAEL <hurtt@tramp.colorado.edu>
-
- Here's a question. Is it possible to make a brushmap where color0
- allows the objects attributes to show thru? It seems now if you want to
- slap a logo on a plane, you are forced into having to map a square onto the
- plain, rather than just the logo. Ex: a slab with a circle mapped on
- it would have a black box (or whatever color) around the circle.
- How can this be avoided? Buy using the full scale value perhaps? Or
- do I need to make a copy of the object, map the circle on it, then map a
- transparency map of the area around the circle to the copy, and put it
- directly over the slab? Or (even worse) cut very carefully the brush out in
- Dpain rather than using a box?
-
- If it can't be done easily (by some stupid error on my part or the
- full scale value) then I'd like to suggest this as a future mapping
- feature. Also, a "light" brushmap type would be great to, every where there
- is color in the map, a light is applied in that color. Be trival to make
- flashing displays, cities, and spaceships that glow correctly.
-
- Chris
-
- ##
-
- Subject: An Idea for Imagine.
- Date: Sat, 9 May 92 12:13:49 -0700
- From: Steve Galle <uduck@mcl.mcl.ucsb.edu>
-
- Does anyone know thae address for someone at Impulse? I had an idea that
- would be really great for all of us stuck with limited chip ram. It came
- to me as I was rendering, and hadn't enough chip to use more than 8 colors
- in dpaint. I decided that it would be REALLY nice if Imaging would do it's
- rndering out of a window on the workbench instead of a screen. All it would
- even need is a cancel button and a progress monitor. I think this would be a
- GREAT thing for Impulse to consider, and I can't see how it would be too
- hard to accomplish. Anyone like the idea? Also, has ANYONE gotten trans-
- parancy mapping to work with the integer version of 1.1? It seems to be
- broken on all the 1.1's I've tried it on. (It works under the fp version..)
- Just curious about what you all thought.
- -Steve Galle
- -uduck@mcl.ucsb.edu
-
- ##
-
- Subject: Re: See thru maps
- Date: Sun, 10 May 92 08:25:46 est
- From: "-s90066729-k.wong-ele-60-" <kenada@uts.edu.au>
-
- Michael,
- I have found that if you use the Genlock button when
- laying down a brush map the areas of black on your map will
- then become "see-thru". I'm not sure if this actually does
- interfere when you do genlock (I don't have a genlock :-)
- but it's a great way of doing Decaling!
-
- Kev.
-
- ##
-
- Subject: bye for now
- Date: Sun, 10 May 92 20:24:11 PDT
- From: Kevin Kodama <kevink@ced.berkeley.edu>
-
- well, for the last couple of weeks there has been alot of strange mail
- site stuff, and no imagine stuff :(
- so, i have an IMAGINE question !
- Apex is apparently releasing a bunch of procedural textures soon,
- i have read the press release, etc...and want to know if any of the
- textures will be "bump" map type textures, or will they all be color
- manipulation tools- i would love to see some fractal bumps as well as
- fractal noise...also, are there any other cool type textures people
- have seen on other (high end) systems that would be appropriate for
- Imagine ?
-
- Btw, i saw a very nice demo of Alias Sketch for the Macintosh-nurbs based
- modeling, with a very sweet interface, and GRAPHICAL interface for assigning
- color, specularity, texture, etc..
-
- kevink@ced.berkeley.edu
-
- ##
-
- Subject: RE: Discount?
- Date: Mon, 11 May 92 08:18:36 MDT
- From: Paul Johnston <paulj@tigercat.den.mmc.com>
-
- Impulse definitely has copies of Steve Worley's book for Imagine owners. Cost i
- s
- $20.00 + $ 5.00 shipping (after seeing the packaging you'll know why). They too
- k
- awhile to ship my copy because they had to backorder it (must be selling well).
- I believe the $24.00 + ?? shipping was from Steve's company Apex Software to
- readers of the Imagine mailing list (all of whom may not own Imagine and see
- the offer from Impulse).
-
- By the way, note where this post originates, hope it works.
-
- ##
-
- Subject: Re: See thru maps
- Date: Mon, 11 May 92 08:24:12 MDT
- From: Paul Johnston <paulj@tigercat.den.mmc.com>
-
- I have not tried the Genlock button when laying down a brush map, but I have
- a
- related issue.
-
- I am trying to create a wood plank that has the standard wood texture (no
- problem), but the wood I am modeling is stained. The wood itself is dark, the
- grain is a lighter color and the stain is reddish. I've tried applying a
- linear texture to the object. The results are nice but covers over the wood
- grain. Anyone have ideas as to how to approach this task with Imagine 2.0?
-
- I agree with Michael that a way to layer textures, or combine them via user
- control would be very handy.
-
- PAJ
-
- ##
-
- Subject: Re: See thru maps
- Date: Mon, 11 May 92 08:24:12 MDT
- From: Paul Johnston <paulj@tigercat.den.mmc.com>
-
- I have not tried the Genlock button when laying down a brush map, but I have
- a
- related issue.
-
- I am trying to create a wood plank that has the standard wood texture (no
- problem), but the wood I am modeling is stained. The wood itself is dark, the
- grain is a lighter color and the stain is reddish. I've tried applying a
- linear texture to the object. The results are nice but covers over the wood
- grain. Anyone have ideas as to how to approach this task with Imagine 2.0?
-
- I agree with Michael that a way to layer textures, or combine them via user
- control would be very handy.
-
- PAJ
-
- ##
-
- Subject: Re: Getting the list back to subject
- Date: Mon, 11 May 92 08:31:51 MDT
- From: Paul Johnston <paulj@tigercat.den.mmc.com>
-
- Kevin makes a nice point in Subject: bye for now.
-
- I also have looked at some of the Mac based 3d products. Rendering time seems
- much slower but I like some of the features in various products. One, I forget
- which, has a pallete of textures that you can pick from. This allows you to
- see what you'll get before you render. I have SurfaceMaster and MapMaster by
- Markoya and these products are similar, but something built into Imagine would
- be wonderful.
-
- What other new features should we ask for?
-
- PAJ
-
- ##
-
- Subject: Re: See thru maps
- Date: Mon, 11 May 92 12:46:09 EDT
- From: Dan Drake <dan@flash.cs.pitt.edu>
-
- > I am trying to create a wood plank that has the standard wood texture (no
- > problem), but the wood I am modeling is stained. The wood itself is dark, the
- > grain is a lighter color and the stain is reddish. I've tried applying a
- > linear texture to the object. The results are nice but covers over the wood
- > grain. Anyone have ideas as to how to approach this task with Imagine 2.0?
- >
-
- Why don't you approximate teh colors of the stained wood and grain when you
- define the wood colors in the texture. Then you can twiddle with the
- shininess or dullness in the attributes requester.
-
- I find that I have to change the way I think, from asking myself how things
- are created, to how the person looking at it views it.
-
- dan.
-
- ##
-
- Subject: Re: See thru maps
- Date: Mon, 11 May 92 14:11:07 -0400
- From: "Michael B. Comet" <mbc@po.cwru.edu>
-
- > I have not tried the Genlock button when laying down a brush map, but I have
- a
- >related issue.
- >
- > I am trying to create a wood plank that has the standard wood texture (no
- >problem), but the wood I am modeling is stained. The wood itself is dark, the
- >grain is a lighter color and the stain is reddish. I've tried applying a
- >linear texture to the object. The results are nice but covers over the wood
- >grain. Anyone have ideas as to how to approach this task with Imagine 2.0?
- >
- > I agree with Michael that a way to layer textures, or combine them via user
- >control would be very handy.
- >
- >PAJ
- >
- >
-
- Okay, cool. I just tried the Genlock Brush feature and it works
- this way: The part of the brush map that is color 0, becomes clear so
- that at that point, the OBJECT color is what is shown.
-
- This was a feature I asked for before 2.0 was implemented.
- After seeing Todd Rundgren's Toaster video, I told Impulse I wanted a
- way to a pply a brushmap on color 0, so like Lightwave did. Looks like
- they did it.
-
- Anyways, if you are trying to make stained wood, why don't you
- just set the wood or object color to the stained color you want, rather
- than the basic brown. That is ADD the red in directly.
-
- Also, if the linear texture is working, APPLY IT FIRST, before
- the wood texture. This will cause the object to first be stained, and
- to THEN apply the wood pattern.
-
- It is a good thing to remember that Imagine applies brushes and
- textures in the order they are listed in the attributes requestor.
-
- Hope this helps.
-
- Michael Comet
- mbc@po.CWRU.Edu
-
- ##
-
- Subject: Re: Essence
- Date: Mon, 11 May 92 14:24:11 CDT
- From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov>
-
- On May 6, Ben Gibson (Drakon@cup.portal.com) writes:
-
- > Look what I found in the Apex Vendors area on Portal.
- > Apex Software is proud to announce its new software product:
- >
- > ESSENCE
- > Algorithmic Textures for Imagine
-
- I know this is a late reply, but since nobody else has said it (I think),
- I am VERY excited about this upcoming product. Steve Worley has done it
- again. Am looking forward to getting my hands on it.
-
-
- __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan]
- \\ /\\ /\\ //_ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston
- \/--\// \//__ Hobby:"Exploring the Use of Computer Graphics and
- // Animations To Support Christian Endeavors"
-
- ##
-
- Subject: Wishlist for Imagine V3.0 - V4.0
- Date: Mon, 11 May 92 22:06:08 +0200
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- This is a mail for all people who are interessted in improving Imagine
- to be the best one on the market. So if anyone has additional ideas
- to the one mentioned below please add them. First I apologize for
- my poor descriptions but english is not the best thing i can do.
- Second I want the people at Impulse reply to me via this mailing
- list when they get this mail.
-
- This a long wishlist for ImagineV3.0 and further versions.
- I wrote this because I want to get Imagine the best raytracer for
- the amiga because I don't want to buy any further software like
- caligari, raydance etc. etc.
-
- Lets start:
-
- 1) Snap axis to grid. This option (in stage and detail) should
- place the axis of the current selected objects to the nearest
- grid cros-section.
- 2) One-dimensional movement. It would be handy to have an option
- in moving objects that would alow to move objects with the mouse
- only along one (!) axis. And what is more in fixed steps say 20 units
- or so. So if you want to move your object 40 units along the Y axis
- you only have to choose one-dim movement along Y axis (gadget !)
- and then do it (perhaps in conjunction with snap axis to grid)
- 3) Variables in the action editor. It would be great if you could place
- names instead of numbers in the frame counter string gadgets.
- For example instead of typing 100 in the frames counter you type
-
- "length_of_anim". Then you put a value (in a special editor)
- to this variable say: length_of_anim=100. Then you use this variable in all
- actor-requesters: You define the appearence of a sphere in your scene by : Sphe
- re from 0 to length_of_anim.
- At this point i must apologize for my poor english. I hope you'll get what i
- mean. The use of point 3 is that if you want your anim to be a bit smooth
- er then you only have to change the variable and to all of the actor
- requestors. Also it should be possible to do some basic calculation
- with it: You could specify a varible for an important point, say
- the beginning of a special effect e.g. "explosion=50" means that
- an explosion takes place at frame 50. Then you could tell imagine
- to start 5 frames later a movement along a path by: explosion + 5.
-
- A third important feature is that all calculation and values should
-
- B
-
- be displayed (and entered) in frames and time (e.g. seconds) so you
- will have a better view of your animation.
- (Oh god, describing technical things in english is sooo difficult)
- 4) Outlining feature:
- What about a feature to create an outline of an outline (funny ?).
- If you want to build a text-object with the edges reflecting the
- light (a much better picture then without) you could do this
- (in the detail editor) with outlining an outline of the
- converted (ILBM convert) picture of the logo. You make several layers of dif
- ferent size (by outlinng them and then "skin" them together and voila
- the object is complete (a nice feature isn't it).
-
- 5) Gernal morphing. I know it's difficult but it would be nice if
- imagine could morph (smoothly) between objects of different point number
- and structure).
-
- 6) Scripts and/or Arexx.
- Many things in 3-d modelling could be done real quick if you could
- build a small script file and then compile it (or something) and
- then have imagine execute it. Some suggestions:
- - fractal mathematics
- - trees (like in raydance, would be real great !!!!!)
- - own textures-scripts.
- These scripts should be a small programming language with
- strucutre elements like: if then else, for next, procedural
-
- subdividing etc. The points of an object should be accessible via
- Vectors (example: sphere[100].x = x coord). I know that Glenn Lewis
- has programmed a TDDD-Lib where you can access object data via C
- programming. But as you see above there should be more than that.
- 7) Brush-morphing. Another hard thing to do, I know. But it would be
- a big thing if one could morph between different brushemaps.
-
- 8) Acceleration and Deacceleration. I think a more abstract aproach
- would be better: Very morphable thing (changeable by value) in
- B
- imagine should be accerable (deaccerable). For this there should
- be a new requester independent of all other data in the action
- editor. There you specify the velocity of change in a X/Y - axis
- diagramm where the X axis is the timeline (in frames or seconds)
- and the Y axis is the percentage of the start velocity.
- Example: You specify a starting value of 50 and then draw a
- sine-like curve into the requester. If you apply this acc/deacc
-
- setting (which should be savable - loadable etc.) to a path then
- a object should which is applied to the path should start with
- 50 units/per frame then smoothly accerlerate and then smoothly de-
- accerlerate. I hope you got the point. This is again very hard
- to describe for me. This feature should be appendable everywhere
- where a smooth change takes place. e.g. in morphing objects,
- B
- changing colors, changing alignments etc. etc. This would be
- a real great thing to have.
-
- BGy the way. If anyone at Impulse reads this and gets interessted in
- several points but doesn't understands completely what I mean or needs
- further description (total descriptions with requesters etc.) then
- mail me and I try to work out the points again. Perhaps I could
- to tell you the things in german (this would be more easy for me).
- B
- But I'll try to say all in english.
-
- So let's finish this first part. If anyone at Impulse gets this mail
- please inform me that you got it, because it is stupid to write
- wishlists when you don't get them and I have truck-loads of ideas left
- to tell you, so please mail me.
-
- Hannes
-
- ##
-
- Subject: FastROM
- Date: Mon, 11 May 1992 14:29:58 -0600
- From: HURTT CHRISTOPHER MICHAEL <hurtt@tramp.colorado.edu>
-
- I don't know if this has ever be brought up but I did alittle test to
- see if turning off FastROM affected the speed of rendering. With it on an
- average pic (brushmaps, textures, scanline, etc) took 3:22. Off it took 3:35.
- My guess the time is from loading everything in.
- So if you are dipping into chip ram with a pic, you might want to turn
- off FastROM. And of course if you're running out to begin with. :)
- Does anyone else have any experience with rendering with FastROM on or
- off? Also, anyone know of a CPU setter that has a GUI?
-
- Chris
-
- ##
-
- Subject: Re: See thru maps
- Date: Mon, 11 May 92 20:37:05 -0400
- From: "Michael B. Comet" <mbc@po.cwru.edu>
-
- > Okay: but what if you have a brushmap and a texture? I have such a
- >beast, and the texture obscures the brushmap (camoflauge texture) and there
- >is no way that I know of to tell the program to put the brushmap OVER the
- >textured surface. AM I wrong?
- >
- >-Bish
- >
- >
-
- Yea I know. I just ran into this problem myself. There is kind
- of a way around it, but it pretty much defeats the purpose of the
- brushmap.
-
- You can now (in version 2.0) restrict brushmap, textures and
- just about everything else to a SUBGROUP of faces. You go into pick
- faces mode, select the ones you want to name as a SUBGROUP and select
- MAKE SUBGROUP (from the functions menu I think). Now, in the texture OR
- Brushmap requestor, you can enter the SUBGROUP name you used to
- restrict the texture or brushmap to that area.
-
- What this means is: If you have say a simple object, like a
- plane with a lot of segments, you could make a subgroup of everything
- BUT one segment, and apply the texture to that. And then make ANOTHER
- SubGroup of those lonely 2 faces (or however many), and apply the
- brushmap to that. The result would be what you want.
-
- Problems obviously occur with complex brushmaps, since what you
- would need to do would be to essentially create the brushmap out of
- polygons! It DOES work though for some cases.
-
- Actually, you would probably use subgroups where you had a
- complex object with mode than 1 texture on it. You could make a weird
- ball, and pick 4 stripes of faces, and then restrict a texture to each
- one. Poof: Instant striped texture ball, with no overlapping textures.
-
- The only other way I think of doing what you want would be to
- render the texture on a FLAT PLANE as a full screen pic, and to then
- use the Art Dept. or some other program to composite the Genlocked map
- you want, over the one you just made with the texture. Then you could
- save that and wrap that over your object. A bit out of the way, but it
- would probably work in a pinch.
-
- Hope this helps. If anyone else has a solution to this problem
- and you have actually read this far into the message, post!
-
- Michael Comet
- mbc@po.CWRU.Edu
-
- ##
-
- Subject: Re: Essence
- Date: Mon, 11 May 92 20:39:21 -0400
- From: "Michael B. Comet" <mbc@po.cwru.edu>
-
- >On May 6, Ben Gibson (Drakon@cup.portal.com) writes:
- >
- >> Look what I found in the Apex Vendors area on Portal.
- >> Apex Software is proud to announce its new software product:
- >>
- >> ESSENCE
- >> Algorithmic Textures for Imagine
- >
- >I know this is a late reply, but since nobody else has said it (I think),
- >I am VERY excited about this upcoming product. Steve Worley has done it
- >again. Am looking forward to getting my hands on it.
- >
- >
- > __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan]
- >
-
- YES, YES YES YES YES....I want it! Sounds realy good. The
- Fractal noise texture alone could be invaluable, as would the one that
- subtly alters the colors of your object to make it look weathered. If
- anyone could post some sample texture renderings on hubcap in either HAM
- or IFF 24, it would be greatly appreciated.
-
- Michael Comet
- mbc@po.CWRU.Edu
-
- ##
-
- Subject: Essence
- Date: Tue, 12 May 92 09:15:49 EDT
- From: vapspay@prism.gatech.edu
-
- Souns absolutely wonderful. Mayhap we can talk Steve into selling us early
- copies (perhaps without a printed manual, so we could get them sooner.)
-
- I've love one to play with and show off to the other Imagine owners at AAI's
- 3D SIG.
-
- Moo
- Frank Branham
-
- ##
-
- Subject: Re: See thru maps
- Date: Tue, 12 May 92 11:43:52 MDT
- From: Paul Johnson <paulj@tigercat.den.mmc.com>
-
- > I am trying to create a wood plank that has the standard wood texture (no
- >problem), but the wood I am modeling is stained. The wood itself is dark, the
-
- >PAJ
- Embarassing to have to respond to your own message :)
-
- As Dan pointed out, when selecting attributes etc. for an object it is importan
- t
- to understand how the person views the object, rather than the real world natur
- e
- of same.
-
- In my example the stained wood is such that one end of the plank shows mostly
- the stain (a fairly bright, reddish orange), but the wood grain is still visibl
- e
- along with some of the original object color (a stain physically overlays the
- original so you get mixing).
-
- The other end reflects mostly the color of the wood and the wood grain, the
- reddish stain is not really present.
- I applied a linear texture of a reddish orange color in order to get a transi-
- tion between the two ends that was not abrupt. This works fine. Also, as Michae
- l
- points out, the order of applying the textures is important. So, by applying th
- e
- wood texture first and the linear texture second the latter color replaces
- the original object color _and_ the coloration of the wood. Reversing the
- order, the linear texture color is overlaid with the color of the wood grain,
- while the original object color is not visible (where the linear texture takes
- effect).
-
- Both of the above effects are not exactly what I want. I want more of a semi-
- transparent effect (like a real stain) where the "stain" color is mixed in
- with the original object color + wood grain color.
-
- Sigh, perhaps I'll have to wait for the new Essence package. A few of those
- textures (HueRotate) may be adequate.
-
- Oh, all suggestions for coloring the original object with the color of the stai
- n
- were valid if the _entire_ object were to have that color. If my explanation
- above is not clear I apologize. Hope others learn from my experience. That's
- what this mailing list is all about (and _not_ about mailing list admin issues!
- :) :)
-
- PAJ
-
- ##
-
- Subject: RCS Fusion40 <> GVP 030/50mhz test result
- Date: Tue, 12 May 1992 22:15:49 GMT
- From: Stephen Menzies <menzies@cam.org>
-
- Recently there have been a couple of posts questioning the performance
- of the RCS040/28mhz over the GVP030/50mhz board. It had been suggested
- that there was not a significant difference in speed. So, as promised,
- I conducted a test rendering on both boards with a previous Imagine file
- that I had done (Exploded Garden). This file has *many* objects in it
- and totals somewhere around 70,000 polys. The rendering software used
- was Imagine2.0 .All rendering was done on the Amiga2000 and the results
- are as follows:
-
- --------------------------
-
- GVP GFORCE Combo 030/50mhz with 16megs/32bit:
-
- File: exploded_garden
- Render Mode: TRACE, QuarterScreen Hires 320x200,6/7, RGBN24
- Anti-Alias=0 Depth=8
- Global Size:auto-scale
- Picture size=83740 bytes
-
- Render Time: 30:27
-
- ---------------------------
-
- RCS Fusion40/28mhz with 32megs/32bit:
-
- File: exploded_garden
- Render Mode: TRACE, QuarterScreen Hires 320x200,6/7, RGBN24
- Anti-Alias=0 Depth=8
- Global Size:auto-scale
- Picture size=83736 bytes
-
- Render Time: 9:04
-
- ---------------------------
-
-
- It's appears that the RCS040 board in this case, was nearly 3.5x faster,
- as I had expected it to be.
-
- Oddly enough, I noticed that there is a 4-byte difference in the size
- of the image file. It's possible that I wrote it down wrong (rounded it
- off in my head). Other than that I have no explanation (there's no
- difference in the images themselves).
-
- As I mentioned before, the 040 loves polys and the more the faster. Very
- simple tests with very simple scenes may show a slightly less significant
- performance. This is the case with ALL the 040's out there.
-
- Keep in mind also the the present day Amiga software in most/all cases have
- NOT been compiled (optimized) for the 040. When this happens we will
- see even greater preformance from the 040's.
-
- I hope this clears up any doubts, premature misgivings, or confusion
- due to some misinformation (for reasons unknown) that are presently
- floating around.
-
-
-
- -stephen
-
-
-
-
- --
- Stephen Menzies
- #Internet: menzies@CAM.ORG
- #Fidonet : Stephen Menzies @ 1:167/265
-
- ##
-
- Subject: Lightning again, and a big HUH?
- Date: Tue, 12 May 92 17:29:54 PDT
- From: "Daryl T. Bartley" <dmon@ecst.csuchico.edu>
-
- Hope this works...I'm still lost as to where the list is/will be...(should that
- be 'lists'?)
-
- But nonetheless I had a question for anyone who's out there. I asked before, bu
- t my guess is it didn't get anywhere.
-
- I am still trying to get a nice lightning/crawling electricity effect in Imagin
- e. I have tried various weird ways, but it's just not quite right. Has anyone e
- lse gotten something similar to work?
-
- Also, I might have found a way to do neon in Imagine. I was using two tubes, th
- e
- out one glass (colored or not), and the inner one a foggy, bright lightsource.
- It looks sort of neon-ish.
-
- Also, someone else alrady asked this, but I wanted to second it...could we see
- some example renders of the new textures from Essence? Even the usual 'bunch of
- spheres' or 'bunch of cubes' would work. I just want to see some of this stuff!
-
- Thanks in advance.
-
- Daryl Bartley
- dmon@cscihp.ecst.csuchico.edu
-
- ##
-
- Subject: Re: Wishlist for Imagine V3.0 - V4.0
- Date: Tue, 12 May 92 19:49:47 -0700
- From: 66291000 <spodell@ucscb.ucsc.edu>
-
- First of all, I don't think that anyone at Impulse reads this mailing
- list (though they should!). But we could send them transcripts maybe?
- (Wishful thinking, but this is, after all, a wish list.)
-
- I haven't given it too much thought, but I thought I'd comment on the
- first in the series of these.
-
- Movement on one axis _is_ already possible. After pressing 'm', hold
- the shift key and press the letter of the axis you want to move in
- (i.e. X, Y, or Z), and you're all set.
-
- As to a different type of acceleration/deceleration feature, Amen to
- that! The best method I've seen is used on Animator: Journeyman (I
- haven't seen Lightwave yet :-(. It calls the thing a "channel" and
- you describe a spline with as many control point as you want, and the
- action (movement, rotation, size change, morph, anything) follows
- that velocity curve. It is absolutely the best method I can think of,
- so please, Impulse, put it in Imagine. (Or if they think of something
- better, I _suppose_ it would be alright if they put that in instead:-)
-
- I would like to see spline-based modeling, simulated shadows in scan-
- line mode, and re-integration of the action and stage editors (why
- should I have to save changes when I'm gonna keep working on the same
- thing?). And perhaps Impulse would like to spring for an '040 board
- for me, too (I already said, this is a wish list...)
-
- TTFN
- - Stefon
-
- ##
-
- Subject: wish list
- Date: Tue, 12 May 92 21:53:40 GMT-0500
- From: Scott Matthew Krehbiel <scottk@hoggar.eng.umd.edu>
-
- Hi People,
- I'm not all too familiar with Imagine, 'cause I can't play with it too
- much ( doesn't school stink?? )
- So, I'm not a good person for 3d wish lists, but:
-
- I'd like to get together a wish list for the ultimate Paint and Anim
- program. I'd like to hear what features you like about the different
- Paint programs that you've worked with, ( all platforms, not just Amiga )
- so I can get an idea what would make a top of the line paint program.
-
- As an example, I really like the way ColorScheme ( Lumina 16 clone )
- on the IBM has a feature called "Emboss" which treats a grey scale
- as an altitude map, then renders it with light coming from whatever
- direction you choose. It's tough to describe, but the result is often
- something that looks like a stone carving.
-
- Anyway, please send me your paint comments ( yes, I know this is mailbox
- suicide ) and I'll start designing this really cool program.
-
- By the way, this is not something that I'll be able to code and create, since
- I'm not a programmer. It's just a thought experiment.
-
- Thanks for the Bandwidth
- scottk@hoggar.eng.umd.edu
-
- Scott Krehbiel
-
- ##
-
- Subject: Grouping
- Date: Wed, 13 May 92 11:53:51 CST
- From: Loyd Blankenship <fnordbox!loydb@cs.utexas.edu>
-
- Ok, I'm trying a relatively simple grouping. I've got a wood box that is
- open on one end (imagine a wooden shoebox with no lid). This is 1 object.
- I also have a mirror that fits in the opening, facing out. This is a 2nd
- object. I have them grouped together -- but when I use Replicate, it only
- takes *one* of them along for the ride. I've tried it picked as a group, and
- picked as two separate object (holding down the "shift" key).
-
- I can't Join them (tho' I've tried it) because I end up with the wood grain
- on the mirrored face (even after I've changed the Picked Faces.).
-
- Help would be appreciated!
-
- Loyd
-
- ***************************************************************************
- * loydb@fnordbox.UUCP Once you pull the pin, * Loyd Blankenship *
- * GEnie: SJGAMES Mr. Grenade is no longer * PO Box 18957 *
- * Compu$erve: [73407,515] your friend! * Austin, TX 78760 *
- * cs.utexas.edu!dogface!fnordbox!loydb * 512/447-7866 *
- ***************************************************************************
-
- ##
-
- Subject: Warp
- Date: 13 May 92 19:58 -0500
- From: "S. Kormilo" <rrccnet@ccu.umanitoba.ca>
-
- Hello,
-
- I have been working on making an animation of the USS Enterprise warping,
- or rather I have been trying to get the Enterprise to warp. So here
- is my question: What is the best way to get a nice looking warp out of
- Imagine?
-
- Sean.
-
- ##
-
- Subject: Re: Warp
- Date: Wed, 13 May 92 22:44:31 EDT
- From: Dan Drake <dan@cs.pitt.edu>
-
- > I have been working on making an animation of the USS Enterprise warping,
- > or rather I have been trying to get the Enterprise to warp. So here
- > is my question: What is the best way to get a nice looking warp out of
- > Imagine?
-
- I'm not totally sure that this will work, but one idea is to go into the
- cycle editor, make a segment the enterprise. Snapshop it. Then go to
- frame 80, and move the segment to make it longer. Snapshot it. Since you
- want the morph to accelerate, snapshot some intermediate frames as needed.
- Then set up the morph in the action editor.
-
- This is not exactly want you want, because it will stretch the whole ship
- at the same time. One other suggestion is to start with your normal ship,
- pick the initial points you want to stretch, save it as another object,
- and repeat the process until you get one weird streched out enterprise.
- You can accelerate the stretch by allowing the morph a descending amount
- of frames between objects.
-
- Hope this helps,
-
- dan.
-
- ##
-
- Subject: Re: Replicating Grouped Objects
- Date: Thu, 14 May 92 10:45:34 -0400
- From: "Michael B. Comet" <mbc@po.cwru.edu>
-
-
- With regards to replicating the box and mirror:
-
- The answer is really basic, since there is no way around this
- without actually joining the object. Just replicate each one separately
- with the same values in the requestor and the result should be what you
- want.
-
- Michael Comet
- mbc@po.CWRU.Edu
-
- ##
-
- Subject: Re: Warp
- Date: Thu, 14 May 92 14:32:07 -0400
- From: "ESTES,JON-PAUL" <je28@prism.gatech.edu>
-
- Use the "boing" effect. It allows you to stretch or compress in one
- axis. So, first stretch, the Enterprise as it accelerates, and very quickly
- shrink it as it reaches it maximum velocity.
-
- -- Jon-Paul Estes
-
- ##
-
- Subject: More Enterprise Problems
- Date: 15 May 92 15:14 -0500
- From: "S. Kormilo" <rrccnet@ccu.umanitoba.ca>
-
- First, I would like to thank everyone for their help with the
- Enterprise warping... now I have another question...
-
- I scanned the plans of the enterprise out of the STTNG Technical
- manual in hopes that it would be possible to wrap the scans around
- the saucer section, so that I could get more detail on the ship.
- The problem is, that no matter how I wrap the damn thing, it never
- looks right! If I wrap it onto a flat plane, it works fine, but
- as soon as I try to put it onto the top of the Enterprise, it becomes
- very distorted, and does not even come close to lining up properly.
- HELP!!
-
- Thanks.
-
- Sean.
-
- ##
-
- Subject: Re: More Enterprise Problems
- Date: Fri, 15 May 92 15:52:26 MDT
- From: Phil Batey <phibat@phibat.auto-trol.com>
-
- >Date: 15 May 92 15:14 -0500
- >From: "S. Kormilo" <rrccnet@ccu.umanitoba.ca>
- ...
- > The problem is, that no matter how I wrap the damn thing, it never
- > looks right! If I wrap it onto a flat plane, it works fine, but
- > as soon as I try to put it onto the top of the Enterprise, it becomes
- > very distorted, and does not even come close to lining up properly.
- ...
-
- I read an article in Computer Graphics World a couple of months back that
- described the way that ILM(I think) did the mapping of a face onto the T2000.
- I guess they had to write a new mapping system that did "sticky mapping" this
- would map the bitmap of the face and tack it down to the object facets.
-
- Not sure if this really applies to your problem (I don't have Imagine). Sounds
- like it tho'
- --
- Phil Batey
- Auto-trol Technology
- Design and Engineering Applications
- phibat@auto-trol.com
-